Skill Claude CodeCodex
Balancing an RPG Maker MV game with data - parameter curves, enemy scaling, bulk edits with dry-run diffs, balance reports and battle simulation. Use when tuning difficulty, stats, damage or rewards.
A Small MCP Server for helping in creation of RPG Maker MV Games
Skill Claude CodeCodex
Balancing an RPG Maker MV game with data - parameter curves, enemy scaling, bulk edits with dry-run diffs, balance reports and battle simulation. Use when tuning difficulty, stats, damage or rewards.
Skill Claude CodeCodex
Writing RPG Maker MV event command lists - dialogue, choices, switches and variables, conditional branches, shops and battles - with the rpgmaker-mv MCP server. Use when creating NPCs, chests, quests or cutscenes.
Skill Claude CodeCodex
Translating an RPG Maker MV game by exporting every text to CSV/JSON and importing it back, preserving control codes. Use when localizing a game or reviewing all of its text.
Skill Claude CodeCodex
How to build RPG Maker MV maps with the rpgmaker-mv MCP server - choosing tiles, painting layers, previewing as an image, placing events and connecting maps with doors. Use when creating or editing maps.
Skill Claude CodeCodex
Core workflow and safety rules for editing an RPG Maker MV project through the rpgmaker-mv MCP server. Use at the start of any session that creates or changes game data, maps, events or plugins.
Skill Claude CodeCodex
Creating and editing RPG Maker MV plugins with the rpgmaker-mv MCP server - header format, parameters, safe aliasing of engine methods and plugin commands. Use when adding or changing files in js/plugins.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: