Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Xerolo44/RPG-Maker-MV-MCP --skill rpgmaker-event-writinggit clone --depth 1 https://github.com/Xerolo44/RPG-Maker-MV-MCPWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/xerolo44/rpg-maker-mv-mcp/rpgmaker-event-writing)<a href="https://agentmods.dev/skills/xerolo44/rpg-maker-mv-mcp/rpgmaker-event-writing"><img src="https://agentmods.dev/badge/skills/xerolo44/rpg-maker-mv-mcp/rpgmaker-event-writing/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/xerolo44/rpg-maker-mv-mcp/rpgmaker-event-writing"><img src="https://agentmods.dev/badge/skills/xerolo44/rpg-maker-mv-mcp/rpgmaker-event-writing.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00054 | $0.01820 |
| Opus 5.5 | $0.00022 | $0.00728 |
| Sonnet 5.5 | $0.00011 | $0.00364 |
| Haiku 4.5 | $0.00005 | $0.00182 |
Grade A, and why
rpgmaker-event-writing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 51 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Writing events
An event has pages; each page has conditions, an image, a trigger and a list of commands {code, indent, parameters}. Every list ends with {code: 0, indent: 0, parameters: []}. The full table is in the resource rpgmaker://reference/event-commands and the tool event_command_reference.
Fast paths
- Dialogue:
add_dialogue {mapId, eventId, lines, faceName?, position?}builds the 101/401 commands and starts a new message box every 4 lines (the window shows 4 lines). - Common patterns (preferred):
create_event_from_template {mapId, x, y, template, ...}builds a finished chest, locked door, inn, shop, save point or NPC in one write; it refuses an occupied tile unlessallowStackis true. Events are invisible until you give them an image. - Branching conversations (preferred):
build_dialogue_tree {tree, mapId?, eventId?}compiles nested say / choices / if / set-switch / set-variable / transfer nodes into correctly indented commands. Call it withoutmapId/eventId(or withdryRun) to preview first. Use these two before hand-writingadd_event_commandlists; the hand-built indent and terminator bookkeeping is where most event bugs come from. - Cutscenes and game flow (same tool):
build_dialogue_treealso has presentation nodes -wait,fade(out/in),tint,flash,shake,weather,playAudio,fadeAudio,showPicture,erasePicture,animation,balloon,moveRoute- and game-flow nodes -battle(withonWin/onEscape/onLose),shop,callCommon,label/jump,exit,comment,gold,item,party,learnSkill,recoverAll,nameInput,plugin,scene. Example:[{"fade":"out"},{"battle":{"troopId":3,"canLose":true,"onWin":[{"gold":200}],"onLose":[{"scene":"gameOver"}]}},{"fade":"in"}].onEscapeneedscanEscape: trueandonLoseneedscanLose: true. Preview withdryRun, and play important cutscenes: the command layouts come from knowledge of the MV engine, not engine source. - Move routes:
{moveRoute: {target: "player" | "this" | eventId, steps: [...], repeat?, skippable?, wait?}}. A step isup,down,left,right,turnUp(and the other turns),throughOn/throughOff,{wait: n},{jump: {x, y}},{switchOn: id}and so on. The route is written as one 205 command plus a 505 row per step, so never insert commands between those rows by hand. Repeat/wait rule: a route withrepeat: truenever finishes, so the event cannot wait for it -waitthen defaults to false and an explicitwait: trueis rejected. A one-shot route waits by default, so the next command runs after it ends. - Anything else:
add_event_commandwith acommandsarray; it inserts before the terminator, or atindex. - New NPC:
create_event {mapId, name, x, y}thenadd_dialogue. Give it a sprite by passing a page withimage: {characterName, characterIndex, direction, pattern: 1}(look at an existing event withget_eventfor the full page shape).
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago Changed · +6 lines ad9d87871731
- 13d ago First seen · 45 lines · 54 tokens per session scan A be37cbe1fc61
rpgmaker-event-writing is a skill published in the GitHub repository Xerolo44/RPG-Maker-MV-MCP (8 stars, last pushed 12d ago), licensed MIT. It adds 54 tokens to every session and 1,820 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-24.
rpgmaker-event-writing compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| rpgmaker-event-writingXerolo44/RPG-Maker-MV-MCP | Skill | 8 | 12d ago | MIT | A | 54 | Claude Code, Codex |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 36k | 19d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 10d ago | Apache-2.0 | A | 95 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 8d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 25 | Claude Code, Codex |
| unity-manual-componentBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 36 | Claude Code, Codex |