Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Xerolo44/RPG-Maker-MV-MCP --skill rpgmaker-localizationgit clone --depth 1 https://github.com/Xerolo44/RPG-Maker-MV-MCPWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/xerolo44/rpg-maker-mv-mcp/rpgmaker-localization)<a href="https://agentmods.dev/skills/xerolo44/rpg-maker-mv-mcp/rpgmaker-localization"><img src="https://agentmods.dev/badge/skills/xerolo44/rpg-maker-mv-mcp/rpgmaker-localization/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/xerolo44/rpg-maker-mv-mcp/rpgmaker-localization"><img src="https://agentmods.dev/badge/skills/xerolo44/rpg-maker-mv-mcp/rpgmaker-localization.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00044 | $0.00618 |
| Opus 5.5 | $0.00018 | $0.00247 |
| Sonnet 5.5 | $0.00009 | $0.00124 |
| Haiku 4.5 | $0.00004 | $0.00062 |
Grade A, and why
rpgmaker-localization scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 27 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Localization workflow
Tools
export_texts {format: "csv" | "json", scope?, file?}writes every translatable string to a file inside the project (defaultlocalization/texts.csv) and reports counts per category. Rows arekey, context, original, translation.import_texts {file, dryRun?}applies thetranslationcolumn. Dry run is the default: it reports what would change, which keys are unknown and which originals no longer match the project. Apply withdryRun: false.
What is exported
Database names, descriptions, nicknames, profiles and battle messages; System terms and type names; the game title and currency; map display names; and event text - dialogue boxes (one row per message box, lines joined by newlines), choice labels, scrolling text, and the actor name/nickname/profile commands - in maps, common events and troop battle events.
Steps
export_texts(optionally withscope, e.g.["maps"]).- Translate the
translationcolumn row by row. Leave a cell empty to keep the original. For big games work in batches by reading the file in chunks. import_textswithdryRun: true, review the report, then apply.validate_project, thenplaytest_startand read a few scenes.
Rules for translators
- Keep control codes exactly:
\C[n]colour,\V[n]variable,\N[n]actor name,\Gcurrency,\I[n]icon,\{\}size,\.\|\!\^pauses,\$gold window,\>\<instant text. Moving them is fine, deleting or altering them is not. (The exported files contain them as written in the game, e.g.\C[2]Hero\C[0].) - Keep line length in mind: a message box shows 4 lines and roughly 40-50 characters per line at the default font. A translation with more than 4 lines is split into extra message boxes on import (no text is lost, but check the pacing).
- Do not translate
keyorcontext. Iforiginaldiffers from the project, the text changed after export - re-export or review before importing that row. - Names used by code (plugin parameters, note tags
<...>) are not exported on purpose. - CJK languages need a font that supports them (set in
fonts/andgamefont.css).
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 13d ago First seen · 27 lines · 44 tokens per session scan A 7ece96f0aeb5
rpgmaker-localization is a skill published in the GitHub repository Xerolo44/RPG-Maker-MV-MCP (8 stars, last pushed 12d ago), licensed MIT. It adds 44 tokens to every session and 618 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-24.
rpgmaker-localization compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| rpgmaker-localizationXerolo44/RPG-Maker-MV-MCP | Skill | 8 | 12d ago | MIT | A | 44 | Claude Code, Codex |
| localizeDonchitos/Claude-Code-Game-Studios | Skill | 36k | 19d ago | MIT | A | 26 | Claude Code |
| dialogue-systemsgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 10d ago | Apache-2.0 | A | 75 | Claude Code |
| maintaining-modding-environmentshashgraph-online/awesome-codex-plugins | Skill | 1.5k | yesterday | Apache-2.0 | A | 65 | Claude Code, Codex |
| using-bgs-translatorhashgraph-online/awesome-codex-plugins | Skill | 1.5k | yesterday | Apache-2.0 | A | 94 | Claude Code, Codex |
| localizationjame581/GodotPrompter | Skill | 929 | 5d ago | MIT | A | 42 | Claude Code |
| roblox-localizationTabooHarmony/roblox-brain | Skill | 162 | 22d ago | MIT | A | 28 | Claude Code |