Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Xerolo44/RPG-Maker-MV-MCP --skill rpgmaker-mv-workflowgit clone --depth 1 https://github.com/Xerolo44/RPG-Maker-MV-MCPWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/xerolo44/rpg-maker-mv-mcp/rpgmaker-mv-workflow)<a href="https://agentmods.dev/skills/xerolo44/rpg-maker-mv-mcp/rpgmaker-mv-workflow"><img src="https://agentmods.dev/badge/skills/xerolo44/rpg-maker-mv-mcp/rpgmaker-mv-workflow/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/xerolo44/rpg-maker-mv-mcp/rpgmaker-mv-workflow"><img src="https://agentmods.dev/badge/skills/xerolo44/rpg-maker-mv-mcp/rpgmaker-mv-workflow.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00050 | $0.01636 |
| Opus 5.5 | $0.00020 | $0.00654 |
| Sonnet 5.5 | $0.00010 | $0.00327 |
| Haiku 4.5 | $0.00005 | $0.00164 |
Grade A, and why
rpgmaker-mv-workflow scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 59 lines — stays where its author put it; the contents beside it link to each section on GitHub.
RPG Maker MV - working with the MCP server
Before you touch anything
- Call
get_project_info(orset_projectwith the project folder if none is selected). It shows the title, start map, counts and plugin list. - The RPG Maker editor keeps the whole database in memory and overwrites the JSON files when it saves. Ask the user to close the editor (or at least not save from it) while you edit, and to reopen the project afterwards.
- Every file is snapshotted into
.mcp-backups/<session>/before its first change. Mentionlist_backups/restore_backupwhen the user worries about a change. editor_statusreports whether the editor process seems to be running (Windows only) and which files this server wrote were since changed by something else. Call it before a long session and after the user has had the editor open.- If the client was started with
--tools(orRPGMV_TOOLS), only some tool groups exist; if a tool named here is missing, tell the user which group to enable (maps,tiles,render,authoring,generation,analysis,assets, ...).
Data conventions you must respect
- Database arrays are 1-indexed: index 0 is
null, and a record'sidequals its array position. Never write ids yourself -create_recordassigns them. paramsarrays are[MHP, MMP, ATK, DEF, MAT, MDF, AGI, LUK].- Read the resource
rpgmaker://reference/database-fieldsfor the fields of every record type,rpgmaker://reference/trait-codesfor traits andrpgmaker://reference/damage-formulasfor formulas. - When creating records, fetch an existing one with
get_recordfirst and copy its shape - missing fields make the editor choke.
Picking the right tool
| Goal | Use |
|---|---|
| New damage / heal / buff / state skill | create_damage_skill, create_healing_skill, create_buff_skill, create_state_skill |
| Change many records at once | bulk_update_records (dry run first) |
| Tune stat curves | generate_param_curve, generate_enemy_scaling, then balance_report and simulate_battle |
| Find where something is used | search_records, search_map_events (with searchCommands), find_usages for one id |
| Bring in an image or sound | import_asset, then list_assets and preview_asset |
| Build a map | create_map, get_tileset_info, paint_tiles, render_map_image |
| Link two maps | connect_maps, then list_map_connections |
| Events and dialogue | create_event_from_template, build_dialogue_tree, create_event, add_dialogue, add_event_command |
| Generate a dungeon or cave | generate_map, then render_map_image; reuse pieces with capture_stamp / place_stamp |
| Several edits that belong together | begin_changeset ... commit_changeset |
| Check events and assets | lint_events, audit_assets, simulate_event |
| Do any references point at records that do not exist? | check_references |
| Can the player get there? What can never happen? | analyze_progression |
| Translate the game | export_texts, import_texts |
| Check the result | validate_project, lint_events, audit_assets, render_diff, playtest_start |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago Changed · +13 lines a00cecb0eeb4
- 13d ago First seen · 46 lines · 50 tokens per session scan A 89dcdc82e3c1
rpgmaker-mv-workflow is a skill published in the GitHub repository Xerolo44/RPG-Maker-MV-MCP (8 stars, last pushed 12d ago), licensed MIT. It adds 50 tokens to every session and 1,636 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-24.
rpgmaker-mv-workflow compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| rpgmaker-mv-workflowXerolo44/RPG-Maker-MV-MCP | Skill | 8 | 12d ago | MIT | A | 50 | Claude Code, Codex |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 36k | 19d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 10d ago | Apache-2.0 | A | 95 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 8d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 25 | Claude Code, Codex |
| unity-manual-componentBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 36 | Claude Code, Codex |