Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add xmake-io/xmake-skills --skill xmake-commandsgit clone --depth 1 https://github.com/xmake-io/xmake-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/xmake-io/xmake-skills/xmake-commands)<a href="https://agentmods.dev/skills/xmake-io/xmake-skills/xmake-commands"><img src="https://agentmods.dev/badge/skills/xmake-io/xmake-skills/xmake-commands/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/xmake-io/xmake-skills/xmake-commands"><img src="https://agentmods.dev/badge/skills/xmake-io/xmake-skills/xmake-commands.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector warn
SkillSpector: 1 finding, up to high
These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →
- high Rogue Agent · line 99 Skill modifies its own code, configuration, or behavior at runtime. Self-modification enables an agent to escalate privileges, disable safety constraints, or install persistent backdoors.Fix: Prevent the skill from modifying its own code, SKILL.md, or configuration files. Treat skill files as read-only at runtime.
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00064 | $0.00763 |
| Opus 5 | $0.00032 | $0.00381 |
| Sonnet 5 | $0.00013 | $0.00153 |
| Haiku 4.5 | $0.00006 | $0.00076 |
Grade A, and why
xmake-commands scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 110 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Xmake Commands
Xmake's CLI is a single xmake binary with subcommands. Without a subcommand it runs build.
Most target-taking commands accept several target names since v3.1.0:
xmake build target1 target2
xmake clean target1 target2
Configure (xmake f / xmake config)
xmake f -m release # build mode
xmake f -p linux -a x86_64 # platform + arch
xmake f --toolchain=clang
xmake f -c # clear old config
xmake f --menu # interactive TUI (shows all options)
xmake f -v # verbose
Config is persisted under .xmake/, so later xmake calls reuse it.
Build
xmake # build all default targets
xmake app # build a specific target
xmake -r # rebuild (force)
xmake -j 8 # parallel jobs
xmake -v # show compile commands
xmake -vD # verbose + diagnostics (for debugging xmake.lua)
xmake -w # treat warnings
Run
xmake run # run default runnable target
xmake run app arg1 arg2 # pass arguments
xmake run -d app # run under debugger (gdb/lldb/cdb)
Clean
xmake clean # current config
xmake clean --all # all configs
xmake clean app # one target
Install / uninstall
xmake install -o /usr/local
xmake install --root app # one target, root-prefixed
xmake uninstall -o /usr/local
Pack (xmake pack)
Produce distributable archives (zip/tar.gz/deb/rpm/nsis/wix/...):
xmake pack # default format
xmake pack -f zip
xmake pack -f nsis # Windows installer
xmake pack -f deb mylib # Debian package for one target
Packaging metadata is defined via xpack(...) in xmake.lua.
Project info & inspection
xmake show # project summary
xmake show -l targets
xmake show -l toolchains
xmake show -l plats
xmake show -t app # info for one target
xmake show --key=options
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 110 lines · 64 tokens per session scan A 529451b9e767
xmake-commands is a skill published in the GitHub repository xmake-io/xmake-skills (24 stars, last pushed 18d ago), licensed Apache-2.0. It adds 64 tokens to every session and 763 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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