gpu-rendering-guide

gpu-rendering-guide is a skill for Claude Code from xonovex/platform. It costs 115 tokens per session (1,595 once invoked), scanned A, original, MIT.

A guide to the architecture of low-level GPU renderers across APIs such as Vulkan, Direct3D 12, Metal, and WebGPU. It covers render graphs, shaders, resource bindings, memory, command recording, and explicit synchronization.

In plain words
What is it for?
Use it when designing render passes and frame graphs, shader build steps, resource bindings, GPU memory allocation, or frames-in-flight.
Why use it?
It provides a common design for systems where the application must explicitly order work, manage GPU memory, and coordinate resources instead of relying on the driver.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the xonovex-game-engine plugin — 11 skills shipped together

Good fit Use it when designing render passes and frame graphs, shader build steps, resource bindings, GPU memory allocation, or frames-in-flight.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/xonovex/platform/gpu-rendering-guide
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add xonovex/platform --skill gpu-rendering-guide
Clone the repo
git clone --depth 1 https://github.com/xonovex/platform

Made for: Claude Code.

Or install xonovex-game-engine, the plugin that ships this one along with the rest of its 11 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gpu-rendering-guide

README.md
[![agentmods](https://agentmods.dev/badge/skills/xonovex/platform/gpu-rendering-guide/github.svg)](https://agentmods.dev/skills/xonovex/platform/gpu-rendering-guide)
Your own site
<a href="https://agentmods.dev/skills/xonovex/platform/gpu-rendering-guide"><img src="https://agentmods.dev/badge/skills/xonovex/platform/gpu-rendering-guide/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for gpu-rendering-guide

Your own site · 80×15
<a href="https://agentmods.dev/skills/xonovex/platform/gpu-rendering-guide"><img src="https://agentmods.dev/badge/skills/xonovex/platform/gpu-rendering-guide.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 115 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,595 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00115 $0.01595
Opus 5.5 $0.00046 $0.00638
Sonnet 5.5 $0.00023 $0.00319
Haiku 4.5 $0.00012 $0.00160

Measured 1mo ago against content hash 3c684775ea61, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

gpu-rendering-guide scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

packages/runtime/plugin/plugin-game-engine/skills/gpu-rendering-guide/SKILL.md · 70 lines

How it starts

The opening of the file, as written. The whole thing — 70 lines — stays where its author put it; the contents beside it link to each section on GitHub.

GPU Rendering Guidelines (Explicit-API Architecture)

API-agnostic architecture for a low-level GPU renderer. The concepts hold across explicit APIs (Vulkan, D3D12, Metal, WebGPU); names differ but the model is the same. For one API's concrete how-to use the matching API skill (e.g. gpu-rendering-vulkan-guide); for the general allocator principle behind GPU memory, see memory-management-guide.

Requirements

  • Target an explicit, low-level API where the app owns memory, synchronization, and pipeline state, not a driver that hides them.
  • Assume validation/debug layers and a frame debugger are available during development.

Essentials

Architecture

Read the full file on GitHub · 70 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 70 lines · 115 tokens per session scan A 3c684775ea61

Subscribe to this mod's changes

gpu-rendering-guide is a skill published in the GitHub repository xonovex/platform (6 stars, last pushed 4d ago), licensed MIT. It adds 115 tokens to every session and 1,595 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-08.

Related

Other skills, from other repositories

harbor-daytona

Use Harbor's Daytona sandbox platform for computer use — creating sandboxes, taking screenshots, sending mouse/keyboard input, and building agent loops. Use when the user wants to interact with a GUI, automate a desktop, do computer use, control a browser visually, or run Claude computer use against a Daytona sandbox.

av/harbor · 67 tokens

gamedev-multiplayer

Use when adding multiplayer or netcode to a game — client-server vs P2P, server authority and anti-cheat, state replication vs RPCs, prediction and reconciliation, lag compensation, plus Godot 4 / Unity NGO / Unreal wiring. NOT single-player gameplay (that is godot, unity, unreal), NOT matchmaking or server hosting…

ericrisco/rsc-harness · 86 tokens

gamedev-physics

Use when working with a game engine's physics — rigid bodies, colliders, collision layers and masks, character controllers, joints, forces versus impulses, raycasts and shapecasts, or when a simulation is unstable (tunnelling, jitter, missed overlaps). Covers the Godot, Unity and Unreal equivalents. NOT rendering or…

ericrisco/rsc-harness · 102 tokens

hz-unity-meta-movement-sdk-retargeting

Set up and tweak Meta Movement SDK (MSDK) retargeting for a character model. Use this whenever the user wants to retarget a humanoid FBX/prefab for Meta VR body tracking, generate a retargeting config, or hand-edit the resulting .json (fix known-joint mappings, exclude joints from auto-mapping, rename target joints…

meta-quest/agentic-tools · 186 tokens

swallowtail

Use the complete Godot development loop from the swallowtail CLI: discover the live engine API, build and edit in the open editor, run and play the game, observe state, debug failures, fix them in place, and verify the result. Use when the task involves creating or modifying a Godot project, testing game behavior…

regiellis/godot-mcp-go · 0 tokens

hz-platform-sdk

Guides integration of the Horizon Platform SDK for Meta VR and Horizon OS Android/Kotlin apps — achievements, IAP, users, leaderboards, presence, notifications, abuse reporting, entitlements, asset files, application lifecycle, consent, device integrity, language packs, user age categories, and rate and review. Covers…

meta-quest/agentic-tools · 135 tokens