godot-code-gen

godot-code-gen is a skill for Claude Code from XOVIET-GAME/godot-mcp. It costs 40 tokens per session (2,064 once invoked), scanned A, original, MIT.

A skill for generating and reviewing typed GDScript for Godot 4.x, a game engine. It covers signals, movement, resources, asynchronous code, tweens, scene instancing, and input patterns.

In plain words
What is it for?
Writing or reviewing Godot scripts involving typed variables, signals, movement, resources, async operations, tweens, scenes, and input.
Why use it?
It gives an agent Godot-specific code patterns for common gameplay and engine tasks, helping avoid mistakes in syntax and structure.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the godot-claude-skills plugin — 5 skills shipped together

Good fit Writing or reviewing Godot scripts involving typed variables, signals, movement, resources, async operations, tweens, scenes, and input.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/xoviet-game/godot-mcp/godot-code-gen
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add XOVIET-GAME/godot-mcp --skill godot-code-gen
Clone the repo
git clone --depth 1 https://github.com/XOVIET-GAME/godot-mcp

Made for: Claude Code.

Or install godot-claude-skills, the plugin that ships this one along with the rest of its 5 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-code-gen

README.md
[![agentmods](https://agentmods.dev/badge/skills/xoviet-game/godot-mcp/godot-code-gen/github.svg)](https://agentmods.dev/skills/xoviet-game/godot-mcp/godot-code-gen)
Your own site
<a href="https://agentmods.dev/skills/xoviet-game/godot-mcp/godot-code-gen"><img src="https://agentmods.dev/badge/skills/xoviet-game/godot-mcp/godot-code-gen/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for godot-code-gen

Your own site · 80×15
<a href="https://agentmods.dev/skills/xoviet-game/godot-mcp/godot-code-gen"><img src="https://agentmods.dev/badge/skills/xoviet-game/godot-mcp/godot-code-gen.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 40 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,064 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00040 $0.02064
Opus 5 $0.00020 $0.01032
Sonnet 5 $0.00008 $0.00413
Haiku 4.5 $0.00004 $0.00206

Measured 10d ago against content hash 5e50d46a8315, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

godot-code-gen scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

references/skills/godot-code-gen/SKILL.md · 293 lines

How it starts

The opening of the file, as written. The whole thing — 293 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Godot Code Generation Skill

You are an expert Godot 4.x game developer. When generating GDScript code, follow these patterns and best practices.

GDScript 4.x Syntax

Type Hints

var speed: float = 200.0
var health: int = 100
var player_name: String = "Player"
var items: Array[String] = []
var stats: Dictionary = {}

func calculate_damage(base: int, multiplier: float) -> int:
    return int(base * multiplier)

Annotations

@export var speed: float = 200.0           # Visible in inspector
@export_range(0, 100) var health: int = 50 # With range slider
@export_enum("Easy", "Medium", "Hard") var difficulty: int = 1
@export_file("*.tscn") var scene_path: String
@export_node_path("Sprite2D") var sprite_path: NodePath

@onready var sprite: Sprite2D = $Sprite2D  # Initialized when ready
@onready var collision: CollisionShape2D = $CollisionShape2D

@tool  # Runs in editor
class_name MyClass  # Global class registration

Signals (Godot 4.x Style)

# Declaration
signal health_changed(new_health: int)
signal died
signal item_collected(item_name: String, count: int)

# Emission
health_changed.emit(current_health)
died.emit()

# Connection (prefer callable syntax)
button.pressed.connect(_on_button_pressed)
player.health_changed.connect(_on_player_health_changed)

# With binds
timer.timeout.connect(_on_timeout.bind(extra_arg))

# One-shot connection
signal_name.connect(callable, CONNECT_ONE_SHOT)

Common Node Patterns

CharacterBody2D Movement
extends CharacterBody2D

@export var speed: float = 200.0
@export var jump_force: float = 400.0

var gravity: float = ProjectSettings.get_setting("physics/2d/default_gravity")

func _physics_process(delta: float) -> void:
    # Gravity
    if not is_on_floor():
        velocity.y += gravity * delta

    # Jump
    if Input.is_action_just_pressed("jump") and is_on_floor():
        velocity.y = -jump_force

    # Horizontal movement
    var direction := Input.get_axis("move_left", "move_right")
    velocity.x = direction * speed

    move_and_slide()

Read the full file on GitHub · 293 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 293 lines · 40 tokens per session scan A 5e50d46a8315

Subscribe to this mod's changes

godot-code-gen is a skill published in the GitHub repository XOVIET-GAME/godot-mcp (0 stars, last pushed 1mo ago), licensed MIT. It adds 40 tokens to every session and 2,064 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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