godot-scene-design

godot-scene-design is a skill for Claude Code from XOVIET-GAME/godot-mcp. It costs 37 tokens per session (2,770 once invoked), scanned A, original, MIT.

A skill for designing Godot 4.x scene files, which describe game objects, their hierarchy, layout, collisions, and animations. It generates and checks the text-based .tscn format.

In plain words
What is it for?
Creating or reviewing Godot scenes, level layouts, node trees, collision shapes, instances, and animation resources.
Why use it?
It reduces errors in node hierarchies, collision setup, instancing, and animation resources when building scenes by hand.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the godot-claude-skills plugin — 5 skills shipped together

Good fit Creating or reviewing Godot scenes, level layouts, node trees, collision shapes, instances, and animation resources.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/xoviet-game/godot-mcp/godot-scene-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add XOVIET-GAME/godot-mcp --skill godot-scene-design
Clone the repo
git clone --depth 1 https://github.com/XOVIET-GAME/godot-mcp

Made for: Claude Code.

Or install godot-claude-skills, the plugin that ships this one along with the rest of its 5 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-scene-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/xoviet-game/godot-mcp/godot-scene-design/github.svg)](https://agentmods.dev/skills/xoviet-game/godot-mcp/godot-scene-design)
Your own site
<a href="https://agentmods.dev/skills/xoviet-game/godot-mcp/godot-scene-design"><img src="https://agentmods.dev/badge/skills/xoviet-game/godot-mcp/godot-scene-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for godot-scene-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/xoviet-game/godot-mcp/godot-scene-design"><img src="https://agentmods.dev/badge/skills/xoviet-game/godot-mcp/godot-scene-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,770 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00037 $0.02770
Opus 5 $0.00018 $0.01385
Sonnet 5 $0.00007 $0.00554
Haiku 4.5 $0.00004 $0.00277

Measured 11d ago against content hash 12017fccbebc, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

godot-scene-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

references/skills/godot-scene-design/SKILL.md · 332 lines

How it starts

The opening of the file, as written. The whole thing — 332 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Godot Scene Design Skill

You are an expert at designing and creating Godot 4.x scenes (.tscn files), node hierarchies, and level layouts.

Scene File Format (TSCN)

Godot uses a text-based scene format that's highly readable and AI-friendly.

Basic Structure

[gd_scene load_steps=4 format=3 uid="uid://abc123"]

[ext_resource type="Script" path="res://scripts/player.gd" id="1_abc"]
[ext_resource type="Texture2D" path="res://sprites/player.png" id="2_def"]

[sub_resource type="CircleShape2D" id="CircleShape2D_xyz"]
radius = 16.0

[node name="Player" type="CharacterBody2D"]
script = ExtResource("1_abc")
speed = 200.0

[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("2_def")

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_xyz")

[node name="Hitbox" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 4 # Check layer 3 (the enemy layer); 4 is its bitmask value.

[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
shape = SubResource("CircleShape2D_xyz")

[connection signal="body_entered" from="Hitbox" to="." method="_on_body_entered"]

Key Sections

  1. Header: [gd_scene load_steps=N format=3] - N is total resources + 1
  2. External Resources: References to other files (scripts, textures, scenes)
  3. Sub-resources: Inline resources (shapes, materials, curves)
  4. Nodes: Scene tree structure with parent references
  5. Connections: Signal connections between nodes

Common Scene Patterns

Player Character (2D Platformer)

Player (CharacterBody2D)
├── Sprite2D
├── CollisionShape2D
├── AnimationPlayer
├── Camera2D
│   └── (smooth follow settings)
├── Hitbox (Area2D)
│   └── CollisionShape2D
└── RayCast2D (ground detection)

Player Character (3D)

Player (CharacterBody3D)
├── CollisionShape3D
├── MeshInstance3D (or imported model)
├── AnimationTree
├── Camera3D
│   └── SpringArm3D (for collision)
└── Marker3D (weapon attachment points)

Read the full file on GitHub · 332 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 332 lines · 37 tokens per session scan A 12017fccbebc

Subscribe to this mod's changes

godot-scene-design is a skill published in the GitHub repository XOVIET-GAME/godot-mcp (0 stars, last pushed 1mo ago), licensed MIT. It adds 37 tokens to every session and 2,770 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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