phaser-gameobj

phaser-gameobj is a skill for Claude Code from Yakoub-ai/phaser4-gamedev. It costs 93 tokens per session (2,275 once invoked), scanned A, original, no licence file.

A setup guide for adding game objects to Phaser 4 games. Game objects are the visible or interactive parts of a game, such as sprites, text, particles, tilemaps and UI elements.

In plain words
What is it for?
It helps add players, sprites, text, particles, tilemaps, groups, containers, cameras, shapes, UI elements and scene depth.
Why use it?
It gives an agent instructions for creating and arranging the building blocks of a Phaser game.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the phaser4-gamedev plugin — 26 skills, 10 commands, 5 agents, 2 hooks shipped together

Good fit It helps add players, sprites, text, particles, tilemaps, groups, containers, cameras, shapes, UI elements and scene depth.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/yakoub-ai/phaser4-gamedev/phaser-gameobj
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Yakoub-ai/phaser4-gamedev --skill phaser-gameobj
Clone the repo
git clone --depth 1 https://github.com/Yakoub-ai/phaser4-gamedev

Made for: Claude Code.

Or install phaser4-gamedev, the plugin that ships this one along with the rest of its 26 skills, 10 commands, 5 agents, 2 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for phaser-gameobj

README.md
[![agentmods](https://agentmods.dev/badge/skills/yakoub-ai/phaser4-gamedev/phaser-gameobj/github.svg)](https://agentmods.dev/skills/yakoub-ai/phaser4-gamedev/phaser-gameobj)
Your own site
<a href="https://agentmods.dev/skills/yakoub-ai/phaser4-gamedev/phaser-gameobj"><img src="https://agentmods.dev/badge/skills/yakoub-ai/phaser4-gamedev/phaser-gameobj/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for phaser-gameobj

Your own site · 80×15
<a href="https://agentmods.dev/skills/yakoub-ai/phaser4-gamedev/phaser-gameobj"><img src="https://agentmods.dev/badge/skills/yakoub-ai/phaser4-gamedev/phaser-gameobj.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 93 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,275 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00093 $0.02275
Opus 5 $0.00046 $0.01137
Sonnet 5 $0.00019 $0.00455
Haiku 4.5 $0.00009 $0.00228

Measured 9d ago against content hash ebeb8795ca4d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

phaser-gameobj scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/phaser-gameobj/SKILL.md · 279 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 279 lines · 93 tokens per session scan A ebeb8795ca4d

Subscribe to this mod's changes

phaser-gameobj is a skill published in the GitHub repository Yakoub-ai/phaser4-gamedev (22 stars, last pushed 12d ago), with no licence file. It adds 93 tokens to every session and 2,275 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

audio-and-sound

Use this skill when adding audio or sound to a Phaser 4 game. Covers loading audio, playing sounds, music, volume, spatial audio, Web Audio API, and SoundManager. Triggers on: sound, audio, music, volume, mute.

phaserjs/phaser · 56 tokens

events-system

Use this skill when working with the Phaser 4 event system. Covers EventEmitter, scene events, game events, custom events, and event-driven communication. Triggers on: events, on, emit, EventEmitter, scene events, listeners.

phaserjs/phaser · 52 tokens

filters-and-postfx

Use this skill when applying visual filters or post-processing effects in Phaser 4. Covers bloom, blur, glow, color matrix, barrel distortion, displacement, custom shaders, and the filter pipeline. Triggers on: filter, post-processing, shader, bloom, blur, glow, color effects.

phaserjs/phaser · 64 tokens

game-object-components

Use this skill when working with Phaser 4 game object components and the mixin system. Covers Transform, Alpha, Tint, Origin, Depth, Flip, Mask, GetBounds, Lighting, and other shared component behaviors. Triggers on: component, mixin, transform, mask, bounds, lighting.

phaserjs/phaser · 65 tokens

game-setup-and-config

Use this skill when creating a new Phaser 4 game instance or configuring GameConfig options. Covers renderer selection, canvas setup, scaling, pixel art, FPS settings, boot sequence, and all config sub-objects. Triggers on: new Phaser.Game, GameConfig, game setup, renderer, pixel art, FPS.

phaserjs/phaser · 70 tokens

geometry-and-math

Use this skill when using Phaser 4 math and geometry utilities. Covers vectors, rectangles, circles, triangles, polygons, random number generation, angles, distance, interpolation, and snapping. Triggers on: Vector2, Rectangle, Circle, math, distance, angle, random, lerp.

phaserjs/phaser · 64 tokens