phaser-init

phaser-init is a skill for Claude Code from Yakoub-ai/phaser4-gamedev. It costs 71 tokens per session (1,736 once invoked), scanned A, original, no licence file.

A setup guide for starting a Phaser 4 project. Phaser is a JavaScript framework for building games that run in a web browser.

In plain words
What is it for?
It helps scaffold or initialize a Phaser project and prepare the basic structure for game development.
Why use it?
It gives an agent the right instructions when a new Phaser game project needs to be created from scratch.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the phaser4-gamedev plugin — 26 skills, 10 commands, 5 agents, 2 hooks shipped together

Good fit It helps scaffold or initialize a Phaser project and prepare the basic structure for game development.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/yakoub-ai/phaser4-gamedev/phaser-init
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Yakoub-ai/phaser4-gamedev --skill phaser-init
Clone the repo
git clone --depth 1 https://github.com/Yakoub-ai/phaser4-gamedev

Made for: Claude Code.

Or install phaser4-gamedev, the plugin that ships this one along with the rest of its 26 skills, 10 commands, 5 agents, 2 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for phaser-init

README.md
[![agentmods](https://agentmods.dev/badge/skills/yakoub-ai/phaser4-gamedev/phaser-init.svg)](https://agentmods.dev/skills/yakoub-ai/phaser4-gamedev/phaser-init)
Your own site
<a href="https://agentmods.dev/skills/yakoub-ai/phaser4-gamedev/phaser-init"><img src="https://agentmods.dev/badge/skills/yakoub-ai/phaser4-gamedev/phaser-init.svg" alt="Measured on agentmods" height="20"></a>
Per session 71 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,736 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00071 $0.01736
Opus 5 $0.00036 $0.00868
Sonnet 5 $0.00014 $0.00347
Haiku 4.5 $0.00007 $0.00174

Measured 8d ago against content hash a404f442c030, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

phaser-init scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

The scan reads SKILL.md. This mod also ships 3 executable files (examples/boot-scene.ts, examples/game-config.ts, examples/vite-config.ts), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/phaser-init/SKILL.md · 177 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 177 lines · 71 tokens per session scan A a404f442c030

Subscribe to this mod's changes

phaser-init is a skill published in the GitHub repository Yakoub-ai/phaser4-gamedev (22 stars, last pushed 12d ago), with no licence file. It adds 71 tokens to every session and 1,736 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

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