phaser-tilemap

phaser-tilemap is a skill for Claude Code from Yakoub-ai/phaser4-gamedev. It costs 74 tokens per session (2,596 once invoked), scanned A, original, no licence file.

A guide for building tilemaps in Phaser, a JavaScript game framework. Tilemaps are game maps made from reusable square images, often used for terrain, walls, objects, and collision areas.

In plain words
What is it for?
Use it to create or fix game maps, tile layers, object layers, collision areas, spawn points, trigger zones, and Tiled-editor levels.
Why use it?
It gives the coding agent instructions for connecting map data, level layout, collision, and gameplay objects.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the phaser4-gamedev plugin — 26 skills, 10 commands, 5 agents, 2 hooks shipped together

Good fit Use it to create or fix game maps, tile layers, object layers, collision areas, spawn points, trigger zones, and Tiled-editor levels.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/yakoub-ai/phaser4-gamedev/phaser-tilemap
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Yakoub-ai/phaser4-gamedev --skill phaser-tilemap
Clone the repo
git clone --depth 1 https://github.com/Yakoub-ai/phaser4-gamedev

Made for: Claude Code.

Or install phaser4-gamedev, the plugin that ships this one along with the rest of its 26 skills, 10 commands, 5 agents, 2 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for phaser-tilemap

README.md
[![agentmods](https://agentmods.dev/badge/skills/yakoub-ai/phaser4-gamedev/phaser-tilemap/github.svg)](https://agentmods.dev/skills/yakoub-ai/phaser4-gamedev/phaser-tilemap)
Your own site
<a href="https://agentmods.dev/skills/yakoub-ai/phaser4-gamedev/phaser-tilemap"><img src="https://agentmods.dev/badge/skills/yakoub-ai/phaser4-gamedev/phaser-tilemap/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for phaser-tilemap

Your own site · 80×15
<a href="https://agentmods.dev/skills/yakoub-ai/phaser4-gamedev/phaser-tilemap"><img src="https://agentmods.dev/badge/skills/yakoub-ai/phaser4-gamedev/phaser-tilemap.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 74 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,596 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00074 $0.02596
Opus 5 $0.00037 $0.01298
Sonnet 5 $0.00015 $0.00519
Haiku 4.5 $0.00007 $0.00260

Measured 9d ago against content hash 43608e914b65, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

phaser-tilemap scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/phaser-tilemap/SKILL.md · 304 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 304 lines · 74 tokens per session scan A 43608e914b65

Subscribe to this mod's changes

phaser-tilemap is a skill published in the GitHub repository Yakoub-ai/phaser4-gamedev (22 stars, last pushed 13d ago), with no licence file. It adds 74 tokens to every session and 2,596 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

game-object-components

Use this skill when working with Phaser 4 game object components and the mixin system. Covers Transform, Alpha, Tint, Origin, Depth, Flip, Mask, GetBounds, Lighting, and other shared component behaviors. Triggers on: component, mixin, transform, mask, bounds, lighting.

phaserjs/phaser · 65 tokens

geometry-and-math

Use this skill when using Phaser 4 math and geometry utilities. Covers vectors, rectangles, circles, triangles, polygons, random number generation, angles, distance, interpolation, and snapping. Triggers on: Vector2, Rectangle, Circle, math, distance, angle, random, lerp.

phaserjs/phaser · 64 tokens

physics-arcade

Use this skill when using Arcade Physics in Phaser 4. Covers enabling physics, velocity, acceleration, gravity, collisions, overlap, world bounds, physics groups, static bodies, and collision categories. Triggers on: physics, arcade, velocity, gravity, collide, overlap, bounce, physics body.

phaserjs/phaser · 65 tokens

physics-matter

Use this skill when using Matter.js physics in Phaser 4. Covers rigid bodies, constraints, composite bodies, sensors, collision filtering, world configuration, and advanced physics shapes. Triggers on: Matter, matter physics, constraint, joint, rigid body, sensor.

phaserjs/phaser · 57 tokens

animations

Use this skill when creating or controlling sprite animations in Phaser 4. Covers spritesheets, atlases, AnimationManager, AnimationState, play/stop/chain, frame callbacks, and animation events. Triggers on: sprite animation, spritesheet, play animation, animation frames.

phaserjs/phaser · 58 tokens

audio-and-sound

Use this skill when adding audio or sound to a Phaser 4 game. Covers loading audio, playing sounds, music, volume, spatial audio, Web Audio API, and SoundManager. Triggers on: sound, audio, music, volume, mute.

phaserjs/phaser · 56 tokens