zoom-meeting-sdk-unreal

zoom-meeting-sdk-unreal is a skill for Claude Code from zoom/zoom-plugin. It costs 41 tokens per session (362 once invoked), scanned A, a copy of zoom-meeting-sdk-unreal, MIT.

Guidance for connecting Zoom meetings to Unreal Engine projects. Unreal Engine is a tool for building interactive 3D applications, and the guide covers both C++ and visual Blueprint code.

In plain words
What is it for?
Use it when adding meeting joining, lifecycle handling, or Zoom SDK wrappers to an Unreal application.
Why use it?
It gives developers a structured way to map Zoom's meeting features into an Unreal project and troubleshoot common integration issues.

Skill for Claude Code ✓ vendor

Written for Claude Code: user-invocable in frontmatter.

Part of the zoom-plugin plugin — 47 skills, 7 MCP servers shipped together

Good fit Use it when adding meeting joining, lifecycle handling, or Zoom SDK wrappers to an Unreal application.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/zoom/zoom-plugin/unreal
About the project

Zoom Plugin is a Claude plugin that helps plan, build, and debug Zoom integrations across APIs, SDKs, webhooks, bots, and MCP connections. It is for developers creating Zoom applications, with catalogue entries providing guidance, workflows, and MCP connectors for selecting and implementing the relevant Zoom products.

zoom/zoom-plugin · 7 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add zoom/zoom-plugin --skill unreal
Clone the repo
git clone --depth 1 https://github.com/zoom/zoom-plugin

Made for: Claude Code.

Or install zoom-plugin, the plugin that ships this one along with the rest of its 47 skills, 7 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for zoom-meeting-sdk-unreal

README.md
[![agentmods](https://agentmods.dev/badge/skills/zoom/zoom-plugin/unreal/github.svg)](https://agentmods.dev/skills/zoom/zoom-plugin/unreal)
Your own site
<a href="https://agentmods.dev/skills/zoom/zoom-plugin/unreal"><img src="https://agentmods.dev/badge/skills/zoom/zoom-plugin/unreal/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for zoom-meeting-sdk-unreal

Your own site · 80×15
<a href="https://agentmods.dev/skills/zoom/zoom-plugin/unreal"><img src="https://agentmods.dev/badge/skills/zoom/zoom-plugin/unreal.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 41 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 362 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00041 $0.00362
Opus 5.5 $0.00016 $0.00145
Sonnet 5.5 $0.00008 $0.00072
Haiku 4.5 $0.00004 $0.00036

Measured 1mo ago against content hash 8cdd1182f8af, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

zoom-meeting-sdk-unreal scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to zoom-meeting-sdk-unreal — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 40 lines · 41 tokens per session scan A 8cdd1182f8af

Subscribe to this mod's changes

zoom-meeting-sdk-unreal is a skill published in the GitHub repository zoom/zoom-plugin (7 stars, last pushed 21d ago), licensed MIT. It adds 41 tokens to every session and 362 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 100% identical to zoom-meeting-sdk-unreal, differing in 0 lines, and is treated as a copy.

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