Unity Scene Optimizer

Unity Scene Optimizer is a skill for Claude Code from zsutxz/ClaudeLearning. It costs 33 tokens per session (773 once invoked), scanned A, a copy of Unity Scene Optimizer, MIT.

A Unity scene analysis tool that looks for performance bottlenecks in rendering, textures, GameObjects, lighting, shadows, and physics.

In plain words
What is it for?
It is for reviewing Unity scenes, investigating frame-rate problems, and preparing scenes for desktop or mobile platforms.
Why use it?
It helps locate common causes of slow or unstable game scenes and suggests ways to reduce their performance cost.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit It is for reviewing Unity scenes, investigating frame-rate problems, and preparing scenes for desktop or mobile platforms.

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Install with agentmods
npx agentmods add skills/zsutxz/claudelearning/unity-scene-optimizer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add zsutxz/ClaudeLearning --skill unity-scene-optimizer
Clone the repo
git clone --depth 1 https://github.com/zsutxz/ClaudeLearning

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for Unity Scene Optimizer

README.md
[![agentmods](https://agentmods.dev/badge/skills/zsutxz/claudelearning/unity-scene-optimizer/github.svg)](https://agentmods.dev/skills/zsutxz/claudelearning/unity-scene-optimizer)
Your own site
<a href="https://agentmods.dev/skills/zsutxz/claudelearning/unity-scene-optimizer"><img src="https://agentmods.dev/badge/skills/zsutxz/claudelearning/unity-scene-optimizer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for Unity Scene Optimizer

Your own site · 80×15
<a href="https://agentmods.dev/skills/zsutxz/claudelearning/unity-scene-optimizer"><img src="https://agentmods.dev/badge/skills/zsutxz/claudelearning/unity-scene-optimizer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 33 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 773 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00033 $0.00773
Opus 5 $0.00016 $0.00387
Sonnet 5 $0.00007 $0.00155
Haiku 4.5 $0.00003 $0.00077

Measured 9d ago against content hash 69b8a6951150, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

Unity Scene Optimizer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to Unity Scene Optimizer — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.claude/skills/unity-scene-optimizer/SKILL.md · 74 lines

How it starts

The opening of the file, as written. The whole thing — 74 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Scene Optimizer

Analyzes Unity scenes and provides performance optimization recommendations for rendering, physics, memory, and platform-specific concerns.

What This Skill Analyzes

1. Rendering Performance

Analyzes draw calls (target: <100 mobile, <2000 desktop), identifies batching opportunities, recommends material consolidation and static batching.

2. Texture Optimization

Reviews compression formats (BC7/ASTC), mipmap usage, texture atlasing, and platform-specific import settings.

3. GameObject Hierarchy

Targets: <500 GameObjects mobile, <2000 desktop. Identifies deep nesting, recommends object pooling and LOD groups.

4. Lighting and Shadows

Recommends baked lighting over realtime (1-2 lights mobile, 3-4 desktop), minimal shadow-casting lights.

5. Physics Optimization

Analyzes Rigidbody count, collider complexity, collision matrix configuration. Recommends simple colliders over Mesh colliders.

6. Mobile-Specific

Platform targets: 60 FPS iOS (iPhone 12+), 30-60 FPS Android. See mobile-checklist.md for complete requirements.

Optimization Workflow

  1. Measure: Frame Debugger, Stats, Profiler metrics
  2. Identify: GPU/CPU/Memory/Physics bottlenecks
  3. Apply: Quick wins (static batching, compression) → Medium (atlases, pooling, LOD) → Major (hierarchy refactor, culling)
  4. Validate: Compare before/after metrics

See optimization-workflow.md for detailed steps and timelines.

Platform-Specific Targets

Platform Draw Calls Triangles Texture Memory Lights
Mobile Low <50 <20k <100MB 1
Mobile Mid <100 <50k <250MB 1-2
Mobile High <150 <100k <500MB 2-3
PC Low <500 <200k <1GB 3-4
PC Mid <1000 <500k <2GB 4-6
PC High <2000 <1M <4GB 6-8
Console <1000 <800k <3GB 4-6

Tools Reference

Read the full file on GitHub · 74 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 74 lines · 33 tokens per session scan A 69b8a6951150

Subscribe to this mod's changes

Unity Scene Optimizer is a skill published in the GitHub repository zsutxz/ClaudeLearning (5 stars, last pushed 1mo ago), licensed MIT. It adds 33 tokens to every session and 773 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to Unity Scene Optimizer, differing in 0 lines, and is treated as a copy.

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