Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add zsutxz/ClaudeLearning --skill unity-ui-selectorgit clone --depth 1 https://github.com/zsutxz/ClaudeLearningWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/zsutxz/claudelearning/unity-ui-selector)<a href="https://agentmods.dev/skills/zsutxz/claudelearning/unity-ui-selector"><img src="https://agentmods.dev/badge/skills/zsutxz/claudelearning/unity-ui-selector/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/zsutxz/claudelearning/unity-ui-selector"><img src="https://agentmods.dev/badge/skills/zsutxz/claudelearning/unity-ui-selector.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00027 | $0.00716 |
| Opus 5 | $0.00014 | $0.00358 |
| Sonnet 5 | $0.00005 | $0.00143 |
| Haiku 4.5 | $0.00003 | $0.00072 |
Grade A, and why
Unity UI System Selector scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to Unity UI System Selector — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 74 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unity UI System Selector
Helps you choose the appropriate UI system for your Unity project and provides implementation guidance for both UGUI and UI Toolkit.
Two UI Systems
UGUI (Legacy) - GameObject-based (2014). Mature, works on all Unity versions, large community. Weaker: Complex UI performance, limited styling, no live reload.
UI Toolkit (Modern) - Retained mode, web-inspired UXML/USS (2021.2+). Better performance, live reload, data-binding. Weaker: Requires 2021.2+, smaller community, limited 3D world-space UI.
Decision Framework
Use UGUI if:
- Unity < 2021.2
- Simple UI (menus, HUD)
- 3D world-space UI needed
- Team knows UGUI well / tight deadline
- Legacy project
Use UI Toolkit if:
- Unity 2021.2+ and new project (future-proof)
- Complex/data-driven UI (inventory, skill trees)
- Editor tools (inspectors, windows) - strongly recommended
- Web dev background (HTML/CSS)
- Large-scale UI (MMO, strategy games)
When in doubt: For new projects on Unity 2021.2+, UI Toolkit is recommended.
Comparison
| Feature | UGUI | UI Toolkit |
|---|---|---|
| Version | 4.6+ | 2021.2+ |
| Performance | Simple UIs | All UIs |
| Styling | Inspector | CSS-like USS |
| Layout | Manual/Groups | Flexbox-like |
| Editor Tools | Good | Excellent |
| Runtime UI | Excellent | Good |
| 3D World UI | Excellent | Limited |
Migration
See migration-guide.md for UGUI → UI Toolkit migration strategy (3-4 months for medium projects).
UI System Support Matrix
| Unity Version | UGUI | UI Toolkit (Editor) | UI Toolkit (Runtime) |
|---|---|---|---|
| 2019.4 LTS | ✅ Full | ✅ Basic | ❌ No |
| 2020.3 LTS | ✅ Full | ✅ Good | ⚠️ Experimental |
| 2021.3 LTS | ✅ Full | ✅ Excellent | ✅ Production |
| 2022.3 LTS+ | ✅ Full | ✅ Primary | ✅ Full |
When to Use vs Other Components
Use this Skill when: Choosing between UGUI and UI Toolkit, understanding UI system trade-offs, or planning UI migration
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 74 lines · 27 tokens per session scan A f5a29e04c515
Unity UI System Selector is a skill published in the GitHub repository zsutxz/ClaudeLearning (5 stars, last pushed 1mo ago), licensed MIT. It adds 27 tokens to every session and 716 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to Unity UI System Selector, differing in 0 lines, and is treated as a copy.
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