20,504 mods in this category, of every kind an
agent can take. Each one carries what it costs per session, what the
scan found, and whether it is the original.
Building, styling, testing, debugging, or observing a Shiny for R app - library(shiny), shinyApp(), runApp(). Index skill: read this, then open the linked reference for the task. Covers reactivity (reactive/observe/req/isolate/bindEvent); modules; async promises and ExtendedTask; bslib layouts, navigation, cards…
A set of instructions for developing Chrome browser extensions with Manifest V3, Chrome's current extension format. It guides project setup, permissions, implementation, debugging, documentation, and release preparation.
A cross-platform mirroring rule for changes to the GPUI downloads-page model, including creation, menus, sorting, task groups, sources, devices, and seeding.
Build React UIs in the animal-island-ui style — an a cozy island-style UI-inspired component library (warm earth tones, pill shapes, 3D game-button depth, soft motion). Use when (1) building pages or components with the animal-island-ui npm package in a React project; (2) generating a standalone single-file HTML page…
Create a new Liveblocks example app for the gallery under examples/. Use when asked to build a new example, demo, or showcase app, or when restructuring an existing example. Covers scaffolding, gallery conventions (exampleId, examplePreview, database.ts, HelpButton), providers configuration, AI patterns, styling…
Guides installation, Taro config, styling, and usage of taro-ui (At components) for WeChat/Alipay/H5/RN. Use when building Taro apps with taro-ui, picking components, theming, i18n, or modifying packages/taro-ui source.
React Three Fiber animation - useFrame, useAnimations, spring physics, keyframes. Use when animating objects, playing GLTF animations, creating procedural motion, or implementing physics-based movement.
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originalMIT
Design and build skills from Nate Herk. Ships scroll-craft: premium scroll-driven interactive landing pages, built on a full design floor (typography, spacing, colour, depth, motion, accessibility) rather than on an animation library.
Use for visual design direction on greenfield, user-facing surfaces — marketing and landing pages, generated apps, portfolio-style or standalone pages. NOT for routine Archestra platform UI work (dashboards, data tables, settings, forms, existing components) — use archestra-dev-frontend for that. Upstream intent…
Specialized knowledge for writing modern high-quality CSS. Trigger this skill when starting a new CSS project/file, when the user asks about new CSS features (e.g. Masonry, View Transitions, Container Queries, Scroll-driven animations), or requests refactoring of legacy styles to modern standards.
Creating and shaping three.js geometry: built-in shapes, 3D text, vertex buffers and attributes, merging, instancing, batching, point clouds and lines, on WebGL or with WebGPU and TSL. Use when building 3D shapes or text, custom vertex data, custom meshes, instanced meshes, or point clouds.
Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, icons, micro-interactions, enter/exit animations, or any visual detail work. Supports quick and full review modes. Triggers…
Use when generating, modifying, or reviewing PinMe Worker (Cloudflare Worker TypeScript) code that accepts payments through UniwebPay — payment links, products/prices, checkout sessions, payment status reads, refunds, subscriptions, or handling UniwebPay webhooks with @uniwebpay/sdk in a PinMe project.
How to use the @autoform/ packages with React Hook Form or TanStack Form to automatically generate React forms from Zod, Yup, or Joi schemas with any UI library (shadcn/ui, MUI, Mantine, Ant Design, Chakra UI). Use this skill whenever the user wants to create a form from a schema, select a form adapter, build forms…
UI mockups, dashboards, advanced interactivity, generative art, simulations, math visualizations, and design system rules for producing rich generateSandboxedUi output.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: