Tracks and analyzes behavioral patterns (habits) for known users based on their wellbeing, presence, posture, and activity history. Use when answering questions about a user's routines ("What are Leo's habits?", "Has Leo been keeping to his routine?", "Notice anything about my patterns?"), or when invoked from…
Control the device's RGB light when the user asks for a SPECIFIC color (e.g. "yellow", "red", "yellow", "red", "turn on color X", "enable X light"), an LED effect, or turning LEDs off. Do NOT use for ambiance/activity lighting (use Scene) or emotion expression (use Emotion).
Tracks the USER's mood only — signals + synthesized decision from camera/voice/telegram. Do NOT use for emotion commands directed at the device ("show sad", "be happy", bare "sad now"); those go through emotion/SKILL.md and are never logged here. Music/wellbeing skills consume the latest decision.
Proactive music suggestion. Routed in by user-emotion-detection/SKILL.md (the router) on emotion.detected (camera) and speechemotion.detected (voice) events when the synthesized mood is suggestion-worthy (sad/stressed/tired/excited/happy/bored) AND audio is idle AND cooldown is clear. Reads, decision, and writes share…
Activate predefined lighting scene presets (reading, focus, relax, movie, night, energize) when the user asks for activity-based or environment lighting. Scenes control both color temperature AND brightness. Do NOT use for specific colors (use LED Control) or emotion expression (use Emotion).
Query flow event logs to answer questions about past sensing events — "Have you seen anybody between 10pm and 12pm?", "Is there any motion in the last hour?", "What happened while I was away?".
React to passive sensing events from the device — presence, sound, light, fire hazard. Events arrive as [sensing: ] messages and each gets an emotion marker + optional short line. Does NOT handle motion.activity (→ wellbeing) or emotion.detected / speechemotion.detected (→ user-emotion-detection).
Use to aim/point/look the device in a DIRECTION, toggle servo state (hold/resume/release), or play a named servo animation (nod/shake/etc). Directions are fixed named locations or axes — supported: desk, wall, left, right, up, down, center, user. Furniture and surfaces ("desk", "table", "floor", "ceiling", "wall"…
Use ONLY to follow/track/watch a movable physical OBJECT vision can recognize (cup, bottle, phone, hand, person, pen, book, remote, toy, keys, pet, a specific face). NEVER use for furniture or fixed locations (desk, table, wall, floor, ceiling, door, window, workspace, room) — those are directions; use servo-control…
Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, update or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.
Self-enroll a voice for speaker recognition. Activate ONLY when (a) a mic Unknown Speaker: turn carries a clear self-introduction ("I'm X", "my name is X", "tôi là X"...), (b) prior same-tag [voice:voiceN] turns can be combined with a now-named turn, (c) a Telegram voice-note carries an intro, OR (d) the user asks to…
Maps a detected user emotion — from facial expression (emotion.detected) OR speech (speechemotion.detected) — into a mood signal logged via the Mood skill, then picks one response route (music / checkin / action). This is about the USER's emotion (input), NOT the device's own expression — that's emotion/SKILL.md.
Proactive coaching across hydration, breaks, meals AND posture. Use when an [activity] event fires (message starts with [activity] Activity detected: . — labels include drink, break, celebrate, the fatigue label "yawning", or sedentary raw labels like "using computer"; sedentary events may also carry a…
Run, resume, or diagnose one Autonomous Workshop Wish through its frozen Spark, Forge, or Quest effort route using native Manager Goals, tools, and subagents while preserving deterministic host gates and host-controlled effects.
Instructions for autonomous-ai/autonomous-workshop, covering autonomous workshop agent instructions, shared runtime architecture, coding agents building this repository, repository ownership and working rules.