bullish0x

204 mods across 2 repositories, 25 stars between them.

unreal-specialist

49

bullish0x/GameStudio

Agent Claude Code

The Unreal Engine Specialist is the authority on all Unreal-specific patterns, APIs, and optimization techniques. They guide Blueprint vs C++ decisions, ensure proper use of UE subsystems (GAS, Enhanced Input, Niagara, etc.), and enforce Unreal best practices across the codebase.

not rated 19 4mo ago A 60 tokens copy · 92% MIT

ux-designer

50

bullish0x/GameStudio

Agent Claude Code

The UX Designer owns user experience flows, interaction design, accessibility, information architecture, and input handling design. Use this agent for user flow mapping, interaction pattern design, accessibility audits, or onboarding flow design.

not rated 19 4mo ago A 45 tokens copy · 98% MIT

bullish0x/GameStudio

Agent Claude Code

Use for 2D asset preparation and the web 2D pipeline: spritesheet / texture- atlas packing and trimming, POT and mipmap decisions, KTX2/Basis compression for 2D textures, Spine / DragonBones skeletal export and runtime integration, particle textures, GIF sources, and manifest-keyed assets (stable keys, not raw file…

not rated 19 4mo ago A 111 tokens original MIT

bullish0x/GameStudio

Agent Claude Code

Use for 3D model preparation and the web asset pipeline: glTF/GLB authoring and validation, Draco / Meshopt geometry compression, KTX2/Basis texture compression, texture channel packing and resizing, LOD generation, draw-call budgeting at the asset level, and Spline export workflows. Produces optimized assets that…

not rated 19 4mo ago A 89 tokens original MIT

bullish0x/GameStudio

Agent Claude Code

Use for authoring and optimizing GLSL shaders and raw WebGL: vertex/fragment shaders, ShaderMaterial / RawShaderMaterial, custom material extensions (onBeforeCompile), GPGPU/FBO techniques, post-processing passes (EffectComposer), and shader-level performance work (precision, branching, texture fetches…

not rated 19 4mo ago A 159 tokens original MIT

world-builder

54

bullish0x/GameStudio

Agent Claude Code

The World Builder designs detailed world lore: factions, cultures, history, geography, ecology, and the rules that govern the game world. Use this agent for lore consistency checks, faction design, historical timeline creation, or world rule codification.

not rated 19 4mo ago A 51 tokens copy · 94% MIT

writer

55

bullish0x/GameStudio

Agent Claude Code

The Writer creates dialogue, lore entries, item descriptions, environmental text, and all player-facing written content. Use this agent for dialogue writing, lore creation, item/ability descriptions, or in-game text of any kind.

not rated 19 4mo ago A 46 tokens original MIT

adopt

56

bullish0x/GameStudio

Skill Claude Code

Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template version. Distinct from /project-stage-detect (which checks…

not rated 19 4mo ago A 78 tokens copy · 94% MIT

ai-system

57

bullish0x/GameStudio

Skill Claude Code

AI system for game entities including behavior trees, finite state machines, steering behaviors, and decision making.

not rated 19 4mo ago A 22 tokens original MIT

bullish0x/GameStudio

Skill Claude Code

Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.

not rated 19 4mo ago A 36 tokens copy · 91% MIT

architecture-review

59

bullish0x/GameStudio

Skill Claude Code

Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL…

not rated 19 4mo ago A 71 tokens copy · 100% MIT

art-bible

60

bullish0x/GameStudio

Skill Claude Code

Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or any GDD authoring begins.

not rated 19 4mo ago A 47 tokens copy · 88% MIT

asset-audit

61

bullish0x/GameStudio

Skill Claude Code

Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.

not rated 19 4mo ago A 38 tokens copy · 89% MIT

asset-spec

62

bullish0x/GameStudio

Skill Claude Code

Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.

not rated 19 4mo ago A 54 tokens copy · 100% MIT

audio-system

63

bullish0x/GameStudio

Skill Claude Code needs its repo

Audio system for games including sound effects, music, spatial audio, and audio management with Web Audio API.

not rated 19 4mo ago A 23 tokens original MIT

balance-check

64

bullish0x/GameStudio

Skill Claude Code

Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a balance check'.

not rated 19 4mo ago A 61 tokens copy · 95% MIT

bullish0x/GameStudio

Skill Claude Code

Mobile battery optimization techniques including adaptive quality, power-efficient rendering, and background behavior.

not rated 19 4mo ago A 19 tokens original MIT

brainstorm

66

bullish0x/GameStudio

Skill Claude Code

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

not rated 19 4mo ago A 36 tokens copy · 91% MIT

bug-report

67

bullish0x/GameStudio

Skill Claude Code

Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context.

not rated 19 4mo ago A 36 tokens copy · 98% MIT

bug-triage

68

bullish0x/GameStudio

Skill Claude Code

Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug count grows enough to need re-prioritization.

not rated 19 4mo ago A 59 tokens copy · 97% MIT

camera-system

69

bullish0x/GameStudio

Skill Claude Code

Camera system for games including follow camera, orbit controls, shake effects, and cinematic cameras.

not rated 19 4mo ago A 20 tokens original MIT

changelog

70

bullish0x/GameStudio

Skill Claude Code

Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.

not rated 19 4mo ago A 29 tokens copy · 100% MIT

code-review

71

bullish0x/GameStudio

Skill Claude Code

Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.

not rated 19 4mo ago A 41 tokens copy · 95% MIT

collision-system

72

bullish0x/GameStudio

Skill Claude Code needs its repo

ECS collision detection system with spatial partitioning, broadphase/narrowphase, AABB, and sphere collision for mobile games.

not rated 19 4mo ago A 28 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: