bullish0x

66 mods across 2 repositories, 16 stars between them.

unreal-specialist

49

bullish0x/GameStudio

Agent Codex

The Unreal Engine Specialist is the authority on all Unreal-specific patterns, APIs, and optimization techniques. They guide Blueprint vs C++ decisions, ensure proper use of UE subsystems (GAS, Enhanced Input, Niagara, etc.), and enforce Unreal best practices across the codebase.

10 2mo ago A 60 tokens copy · 92% MIT

ux-designer

50

bullish0x/GameStudio

Agent Codex

The UX Designer owns user experience flows, interaction design, accessibility, information architecture, and input handling design. Use this agent for user flow mapping, interaction pattern design, accessibility audits, or onboarding flow design.

10 2mo ago A 45 tokens copy · 98% MIT

bullish0x/GameStudio

Agent Codex

Use for 2D asset preparation and the web 2D pipeline: spritesheet / texture- atlas packing and trimming, POT and mipmap decisions, KTX2/Basis compression for 2D textures, Spine / DragonBones skeletal export and runtime integration, particle textures, GIF sources, and manifest-keyed assets (stable keys, not raw file…

10 2mo ago A 111 tokens original MIT

bullish0x/GameStudio

Agent Codex

Use for 3D model preparation and the web asset pipeline: glTF/GLB authoring and validation, Draco / Meshopt geometry compression, KTX2/Basis texture compression, texture channel packing and resizing, LOD generation, draw-call budgeting at the asset level, and Spline export workflows. Produces optimized assets that…

10 2mo ago A 89 tokens original MIT

bullish0x/GameStudio

Agent Codex

Use for authoring and optimizing GLSL shaders and raw WebGL: vertex/fragment shaders, ShaderMaterial / RawShaderMaterial, custom material extensions (onBeforeCompile), GPGPU/FBO techniques, post-processing passes (EffectComposer), and shader-level performance work (precision, branching, texture fetches…

10 2mo ago A 159 tokens original MIT

world-builder

54

bullish0x/GameStudio

Agent Codex

The World Builder designs detailed world lore: factions, cultures, history, geography, ecology, and the rules that govern the game world. Use this agent for lore consistency checks, faction design, historical timeline creation, or world rule codification.

10 2mo ago A 51 tokens copy · 94% MIT

writer

55

bullish0x/GameStudio

Agent Codex

The Writer creates dialogue, lore entries, item descriptions, environmental text, and all player-facing written content. Use this agent for dialogue writing, lore creation, item/ability descriptions, or in-game text of any kind.

10 2mo ago A 46 tokens original MIT

adopt

56

bullish0x/GameStudio

Skill Claude CodeCodex

Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template version. Distinct from /project-stage-detect (which checks…

10 2mo ago A 78 tokens copy · 94% MIT

ai-system

57

bullish0x/GameStudio

Skill Claude CodeCodex

AI system for game entities including behavior trees, finite state machines, steering behaviors, and decision making.

10 2mo ago A 22 tokens original MIT

bullish0x/GameStudio

Skill Claude CodeCodex

Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.

10 2mo ago A 36 tokens copy · 91% MIT

architecture-review

59

bullish0x/GameStudio

Skill Claude CodeCodex

Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL…

10 2mo ago A 71 tokens copy · 100% MIT

art-bible

60

bullish0x/GameStudio

Skill Claude CodeCodex

Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or any GDD authoring begins.

10 2mo ago A 47 tokens copy · 88% MIT

goal-cc

61

bullish0x/goal-cc

Plugin Claude Code

Claude Code plugins for durable goal tracking and Stop-hook continuation.

6 3mo ago A tokens not measured original MIT

goal

62

bullish0x/goal-cc

Command Claude Code

Keep working toward one durable, verifiable objective with status, pause, resume, complete, clear, diagnostics, soft token budget, deadline, and Stop-hook continuation controls.

6 3mo ago A 34 tokens original MIT

Stop

63

bullish0x/goal-cc

Hook Claude Code

Runs when the agent finishes a response, executing goal-helper.mjs via node. From bullish0x/goal-cc.

6 3mo ago A tokens not measured original MIT

goal-cc

64

bullish0x/goal-cc

Settings file Claude Code

Agent settings declaring 1 hook event (Stop).

6 3mo ago A tokens not measured original MIT

goal-cc CLAUDE.md

65

bullish0x/goal-cc

Instructions file

Instructions for bullish0x/goal-cc, covering project notes, development and release checklist.

6 3mo ago A 230 tokens original MIT

goal

66

bullish0x/goal-cc

Plugin Claude Code

Durable /goal command with Stop-hook continuation, notes, deadlines, history, and shell-safe objective capture.

6 3mo ago A tokens not measured original MIT