SessionStart
49CoralGame/Claude-Code-Game-Studios
Hook Claude Code
Runs when a session starts, executing session-start.sh and detect-gaps.sh via bash (2 commands). From CoralGame/Claude-Code-Game-Studios.
CoralGame/Claude-Code-Game-Studios
Hook Claude Code
Runs when a session starts, executing session-start.sh and detect-gaps.sh via bash (2 commands). From CoralGame/Claude-Code-Game-Studios.
CoralGame/Claude-Code-Game-Studios
Hook Claude Code
Runs before the agent uses a tool for Bash tool calls, executing validate-commit.sh and validate-push.sh via bash (2 commands). From CoralGame/Claude-Code-Game-Studios.
CoralGame/Claude-Code-Game-Studios
Hook Claude Code
Runs after a tool call finishes for Write and Edit tool calls, executing validate-assets.sh via bash. From CoralGame/Claude-Code-Game-Studios.
CoralGame/Claude-Code-Game-Studios
Hook Claude Code
Runs before the context is compacted, executing pre-compact.sh via bash. From CoralGame/Claude-Code-Game-Studios.
CoralGame/Claude-Code-Game-Studios
Hook Claude Code
Runs when the agent finishes a response, executing session-stop.sh via bash. From CoralGame/Claude-Code-Game-Studios.
CoralGame/Claude-Code-Game-Studios
Hook Claude Code
Runs when a subagent starts, executing log-agent.sh via bash. From CoralGame/Claude-Code-Game-Studios.
CoralGame/Claude-Code-Game-Studios
Settings file Claude Code
Agent settings declaring 6 hook events (SessionStart, PreToolUse, PostToolUse, PreCompact) and 10 allowed tools.
CoralGame/Claude-Code-Game-Studios
Skill Claude CodeCodex
Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.
CoralGame/Claude-Code-Game-Studios
Skill Claude CodeCodex
Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.
CoralGame/Claude-Code-Game-Studios
Skill Claude CodeCodex
Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design.
CoralGame/Claude-Code-Game-Studios
Skill Claude CodeCodex
Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.
CoralGame/Claude-Code-Game-Studios
Skill Claude CodeCodex
Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context.
CoralGame/Claude-Code-Game-Studios
Skill Claude CodeCodex
Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.
CoralGame/Claude-Code-Game-Studios
Skill Claude CodeCodex
Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.
CoralGame/Claude-Code-Game-Studios
Skill Claude CodeCodex
Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.
CoralGame/Claude-Code-Game-Studios
Skill Claude CodeCodex
Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.
CoralGame/Claude-Code-Game-Studios
Skill Claude CodeCodex
Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.
CoralGame/Claude-Code-Game-Studios
Skill Claude CodeCodex
Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts.