dcc-mcp

295 mods across 20 repositories, 154 stars between them.

dcc-mcp/dcc-mcp-houdini

Skill Claude CodeCodex

Houdini cross-DCC asset import skill — consumes an AssetDescriptor, imports the asset file into a geo container via a File SOP, and returns an ImportToSceneResult. Use as the receiving end of the asset import pipeline after an asset-source skill resolves the descriptor.

11 5d ago A 62 tokens original MIT

houdini-interchange

146

dcc-mcp/dcc-mcp-houdini

Skill Claude CodeCodex

Interchange skill — load-on-demand import/export of Houdini geometry and scenes through production formats (native bgeo/geo, OBJ, Alembic, FBX, USD) plus filesystem probing. Use these typed tools instead of hand-building ROP/LOP/SOP networks with raw scripts.

11 5d ago A 65 tokens original MIT

houdini-karma

147

dcc-mcp/dcc-mcp-houdini

Skill Claude CodeCodex

Pipeline skill — configure Karma CPU/XPU render settings, material overrides, light mixer, and image output through typed tools. Pair with houdini-render for full render execution and houdini-camera-light for scene setup.

11 5d ago A 47 tokens original MIT

houdini-kinefx

148

dcc-mcp/dcc-mcp-houdini

Skill Claude CodeCodex

Pipeline skill — typed KineFX character animation tools. Create and configure rig skeletons, set rig poses, capture joint skinning weights, and apply motion capture data via SOP-level KineFX nodes.

11 5d ago A 47 tokens original MIT

houdini-light-rig

149

dcc-mcp/dcc-mcp-houdini

Skill Claude CodeCodex

Authoring skill — pre-configured lighting templates: three-point rigs, HDRI worlds, area softboxes, rig-level intensity controls, and view transform management. Builds on top of houdini-camera-light (individual light create/update) to provide higher-level lighting automation. Pair with houdini-camera-light for…

11 5d ago A 79 tokens original MIT

houdini-lookdev

150

dcc-mcp/dcc-mcp-houdini

Skill Claude CodeCodex

Authoring skill — lookdev and shader-network operations: inspect materials, libraries, shader nodes and assignments; get/set shader parameters with type-aware validation; inspect and rewire shader connections; reset assignments; and manage adapter-owned material presets. Pair with houdini-materials for material…

11 5d ago A 64 tokens original MIT

dcc-mcp/dcc-mcp-houdini

Skill Claude CodeCodex

Authoring skill — manage reusable material presets as JSON library files, handle texture assignment (image nodes / file paths), reload textures from disk, configure OCIO color management and list available color spaces, inspect material/shader connections and assignments. Pair with houdini-materials (create/assign)…

11 5d ago A 78 tokens original MIT

houdini-materials

152

dcc-mcp/dcc-mcp-houdini

Skill Claude CodeCodex

Authoring skill - create and assign Houdini materials, including typed MaterialX PBR networks for Karma. Use when building lookdev/material workflows from color, roughness, metallic, normal, or displacement maps. Not for generic node graph edits.

11 5d ago A 54 tokens original MIT

houdini-mesh-ops

153

dcc-mcp/dcc-mcp-houdini

Skill Claude CodeCodex

Authoring skill — typed procedural modeling operations with bounded schemas, native SOP parameter readback, and cooked geometry postconditions. Covers loft, lathe, extrude, bevel, inset, bridge, Boolean, edge-loop, radial array, mirror, UV, transform, merge, group, normal, triangulate, and convert flows.

11 5d ago A 73 tokens original MIT

houdini-node-graph

154

dcc-mcp/dcc-mcp-houdini

Skill Claude CodeCodex

Authoring skill — inspect and edit Houdini node-graph relationships: semantic network inspection (broken inputs, orphans, cycles, subgraphs, type mismatches), controllable auto-layout with user-position preservation, connect/disconnect inputs by explicit index. Use instead of arbitrary Python for wiring nodes. For…

11 5d ago A 85 tokens original MIT

houdini-nodes

155

dcc-mcp/dcc-mcp-houdini

Skill Claude CodeCodex

Authoring skill - create, connect, configure, cook, lay out, and delete Houdini nodes through typed HOM operations. Use when building SOP/OBJ/ROP networks or automating graph edits. Not for arbitrary Python snippets.

11 5d ago A 51 tokens original MIT

houdini-object-ops

156

dcc-mcp/dcc-mcp-houdini

Skill Claude CodeCodex

Authoring skill — object-level Houdini mutations: rename, duplicate, reparent, set display/render/template/bypass flags, hard-lock/unlock, and read/set pivot and translate-rotate-scale transforms. Use these typed tools instead of arbitrary Python for editing existing nodes. Not for creating nodes (use houdini-nodes)…

11 5d ago A 84 tokens original MIT

houdini-parameters

157

dcc-mcp/dcc-mcp-houdini

Skill Claude CodeCodex

Authoring skill — inspect and edit Houdini node parameters, parameter templates, spare parameters, and channel expressions through typed atomic tools. Use instead of arbitrary Python for reading/setting parms, adding spare parms, and managing expressions. For node connections use houdini-node-graph.

11 5d ago A 60 tokens original MIT

houdini-pipeline

158

dcc-mcp/dcc-mcp-houdini

Skill Claude CodeCodex

Pipeline skill — generic, adapter-owned project and shot/package automation: set/query the project root, tag and read portable asset metadata, validate a scene for missing files / bad output dirs / dirty state / cook errors, collect file dependencies into a manifest (no copying), and export a shot/package manifest…

11 5d ago A 85 tokens original MIT

houdini-render

159

dcc-mcp/dcc-mcp-houdini

Skill Claude CodeCodex

Pipeline skill — viewport capture/flipbook plus ROP render settings and render execution through typed, runtime-aware tools. Exports report writtenfiles, elapsed time, and separate error/warning diagnostics without hanging the host. Pair with houdini-camera-light to set up cameras and lights first.

11 5d ago A 61 tokens original MIT

houdini-scene-edit

160

dcc-mcp/dcc-mcp-houdini

Skill Claude CodeCodex

Scene-management skill — typed Houdini scene lifecycle (new/open/save with dirty-scene safeguards), selection (get/set/find), camera discovery, and bounding-box queries. Use these atomic tools instead of arbitrary Python for everyday scene navigation and file operations. Not for node authoring (use houdini-nodes) or…

11 5d ago A 80 tokens original MIT

houdini-scene

161

dcc-mcp/dcc-mcp-houdini

Skill Claude CodeCodex

Scene skill — read-only inspection of the active Houdini hip file and node graphs. Use when you need the current selection, display-SOP geometry counts, frame range, hip path, object-level nodes, or node details. Not for creating geometry, sims, or exports — use authoring or interchange skills.

11 5d ago A 67 tokens original MIT

houdini-scripting

162

dcc-mcp/dcc-mcp-houdini

Skill Claude CodeCodex

Bootstrap skill — controlled Python execution inside Houdini's hython interpreter. Use when no typed Houdini skill covers the task or you need session diagnostics. Not for routine scene edits — prefer houdini-scene or future domain skills.

11 5d ago A 51 tokens original MIT

houdini-texture-bake

163

dcc-mcp/dcc-mcp-houdini

Skill Claude CodeCodex

Pipeline stage — bake ambient occlusion, lighting, texture maps (diffuse, normals, cavity, curvature etc.) from geometry to image files, list bake-compatible geometry with UV info, and transfer maps from high-res source to low-res target. Pair with houdini-render for render output and houdini-materials for shader…

11 5d ago A 73 tokens original MIT

houdini-usd-lops

164

dcc-mcp/dcc-mcp-houdini

Skill Claude CodeCodex

Solaris/USD query skill — read-only inspection of a LOP node's composed Stage. Use it to list prims, inspect one prim, or read bounded attribute values. Not for USD authoring, import, or export.

11 5d ago A 53 tokens original MIT

houdini-vex

165

dcc-mcp/dcc-mcp-houdini

Skill Claude CodeCodex

Typed VEX creation and diagnosis workflow — create or update Wrangle nodes, validate VEX syntax, cook, and collect geometry diagnostics with failure localization. Never degrades to arbitrary script execution; all VEX code is set via typed node parameters only.

11 5d ago A 56 tokens original MIT

maya-mgear

166

dcc-mcp/dcc-mcp-maya-mgear

Skill Claude CodeCodex

mGear Shifter deep integration - inspect environments, list components, create guides, build rigs, export templates, and import sample templates.

5 7d ago A 31 tokens original MIT

mgear-import-to-scene

167

dcc-mcp/dcc-mcp-maya-mgear

Skill Claude CodeCodex

Import asset files into Maya scene with mGear rigging context awareness, following the dccmcpcore.assetimport contract.

5 7d ago A 32 tokens original MIT

vx-best-practices

168

dcc-mcp/dcc-mcp-3dsmax

Skill Claude CodeCodex

Best practices for using vx effectively. Use when following recommended patterns for tool management, project setup, and team workflows with vx.

4 3d ago D 31 tokens original MIT