houdini-simulation

houdini-simulation is a skill for Claude Code from dcc-mcp/dcc-mcp-houdini. It costs 49 tokens per session (568 once invoked), scanned A, original, MIT.

A Houdini tool for creating and checking networks for Pyro, FLIP, RBD, and Vellum simulations. Houdini is software for procedural 3D work; these simulation types cover effects such as smoke, fluids, rigid bodies, and cloth-like materials.

In plain words
What is it for?
Use it to create a solver network, set bounded parameters, inspect its state, and validate the setup before supplying geometry and outputs for a later cook.
Why use it?
It separates setting up and validating a solver from running a potentially long simulation, and reports unsupported or missing solver types instead of silently substituting another one.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to create a solver network, set bounded parameters, inspect its state, and validate the setup before supplying geometry and outputs for a later cook.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-houdini/houdini-simulation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-houdini --skill houdini-simulation
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-houdini

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for houdini-simulation

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-houdini/houdini-simulation/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-houdini/houdini-simulation)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-houdini/houdini-simulation"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-houdini/houdini-simulation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for houdini-simulation

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-houdini/houdini-simulation"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-houdini/houdini-simulation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 49 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 568 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00049 $0.00568
Opus 5 $0.00024 $0.00284
Sonnet 5 $0.00010 $0.00114
Haiku 4.5 $0.00005 $0.00057

Measured 3d ago against content hash 777e959d41c8, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

houdini-simulation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

The scan reads SKILL.md. This mod also ships 5 executable files (scripts/_simulation_common.py, scripts/configure_simulation_solver.py, scripts/create_simulation_network.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_houdini/skills/houdini-simulation/SKILL.md · 56 lines

What it actually says

houdini-simulation

Typed DOP skeleton authoring and structural validation for four simulation families. This creates a container and solver, not a runnable simulation template. Callers must supply object/source geometry, wiring and an output before cooking. The skill deliberately separates setup from cooking: an agent can create and inspect a solver network, read back the applied parameters, and only then hand the node to a render or automation workflow for a long cook.

Supported solver families

  • pyropyrosolver
  • flipflipsolver
  • rbdrbdsolver
  • vellumvellumsolver

The node type is still resolved by Houdini at runtime. A missing solver or an unsupported Houdini build returns a structured skill error instead of silently creating a different simulation.

Tracer-bullet flow

  1. create_simulation_network(parent_path="/obj", simulation_type="pyro")
  2. configure_simulation_solver(solver_path="/obj/dopnet1/pyrosolver1", parameters={...})
  3. inspect_simulation_network(network_path="/obj/dopnet1")
  4. validate_simulation_setup(network_path="/obj/dopnet1", simulation_type="pyro")
  5. Supply the required object/source and output connections, then use the existing render or automation skills for an explicitly requested cook.

Validation includes child errors and disconnected solvers. It reports its structural scope and always leaves simulation_verified=false; a cached error check cannot establish a successful simulation.

Parameters are checked before writing and read back after writing. Missing parameters fail explicitly. Failed edits restore parameter values, expressions and animation; failed creation removes only nodes owned by that request.

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 56 lines · 49 tokens per session scan A 777e959d41c8

Subscribe to this mod's changes

houdini-simulation is a skill published in the GitHub repository dcc-mcp/dcc-mcp-houdini (12 stars, last pushed yesterday), licensed MIT. It adds 49 tokens to every session and 568 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-07.

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