Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dcc-mcp/dcc-mcp-houdini --skill houdini-pipelinegit clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-houdiniWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-houdini/houdini-pipeline)<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-houdini/houdini-pipeline"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-houdini/houdini-pipeline/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-houdini/houdini-pipeline"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-houdini/houdini-pipeline.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00085 | $0.00727 |
| Opus 5 | $0.00043 | $0.00364 |
| Sonnet 5 | $0.00017 | $0.00145 |
| Haiku 4.5 | $0.00009 | $0.00073 |
Grade A, and why
houdini-pipeline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 64 lines — stays where its author put it; the contents beside it link to each section on GitHub.
houdini-pipeline
Generic, public pipeline helpers that stay adapter-owned and filesystem-oriented. They deliberately avoid any dependency on private production services — external integrations are left as optional extension points (consume the returned manifests in your own publish step).
Tool groups
project:set_project,get_project— manage$JOBwith explicit paths and structured validation.metadata:tag_asset_metadata,get_asset_metadata— store/read a portable JSON payload under thedcc_mcp_meta:user-data key on a node or the hip file.validation(read-only):validate_scene,collect_dependencies— surface missing files, bad output dirs, dirty state, cook errors, and a dependency manifest (never copies files).package:export_shot_package— manifest of frame range, fps, cameras, output nodes, caches, and written files; optional JSON write.
Context limitations
- No private services: metadata uses a generic, adapter-owned schema; the shot manifest is plain JSON you can feed into any downstream pipeline.
- No implicit copying:
collect_dependenciesandexport_shot_packagereturn manifests only;export_shot_packagewrites a file solely whenwrite_manifest=trueand anoutput_pathis given. - Heuristic file-parm detection: file references are detected via string
parm templates with a
FileReferencestring type, with name-based heuristics (output/sopoutput/picture/lopoutput) to classify outputs. - Headless friendly: all tools degrade through structured
skill_errorenvelopes whenhouis unavailable.
Tracer-bullet flow
set_project("/projects/showA/shot010", create=true)tag_asset_metadata({"shot": "sh010", "artist": "me"}, node_path="/obj")validate_scene()→ fix anymissing_files/bad_output_dirscollect_dependencies()→ review the dependency manifestexport_shot_package(output_path="/projects/showA/shot010/package.json", write_manifest=true)
What ships with it
9 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- scripts/_pipeline_common.py 3.0 KB runs code
- scripts/collect_dependencies.py 2.1 KB runs code
- scripts/export_shot_package.py 3.8 KB runs code
- scripts/get_asset_metadata.py 1.6 KB runs code
- scripts/get_project.py 1.2 KB runs code
- scripts/set_project.py 1.8 KB runs code
- scripts/tag_asset_metadata.py 2.5 KB runs code
- scripts/validate_scene.py 3.0 KB runs code
- tools.yaml 4.1 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 64 lines · 85 tokens per session scan A 603b3503e924
houdini-pipeline is a skill published in the GitHub repository dcc-mcp/dcc-mcp-houdini (12 stars, last pushed yesterday), licensed MIT. It adds 85 tokens to every session and 727 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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