maya-dynamics

maya-dynamics is a skill for Claude Code from dcc-mcp/dcc-mcp-maya. It costs 105 tokens per session (1,234 once invoked), scanned A, original, MIT.

A tool for setting up Maya’s built-in dynamics systems, including rigid bodies and force fields. Rigid bodies simulate objects that behave physically, while force fields apply effects such as gravity.

In plain words
What is it for?
Use it to create active or passive rigid bodies, edit their physical settings, create gravity fields, and connect fields to dynamic objects before baking the simulation.
Why use it?
It handles common dynamics setup steps with validated operations instead of error-prone scripting commands. It keeps simulation setup separate from baking, which converts motion into keyframes.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to create active or passive rigid bodies, edit their physical settings, create gravity fields, and connect fields to dynamic objects before baking the simulation.

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Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-maya/maya-dynamics
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-maya --skill maya-dynamics
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-maya

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for maya-dynamics

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-dynamics/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-dynamics)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-dynamics"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-dynamics/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for maya-dynamics

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-dynamics"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-dynamics.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 105 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,234 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00105 $0.01234
Opus 5.5 $0.00042 $0.00494
Sonnet 5.5 $0.00021 $0.00247
Haiku 4.5 $0.00011 $0.00123

Measured 1mo ago against content hash 1a8f29600c14, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

maya-dynamics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

The scan reads SKILL.md. This mod also ships 16 executable files (scripts/connect_dynamic_field.py, scripts/create_dynamic_field.py, scripts/create_gravity_field.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_maya/skills/maya-dynamics/SKILL.md · 105 lines

How it starts

The opening of the file, as written. The whole thing — 105 lines — stays where its author put it; the contents beside it link to each section on GitHub.

maya-dynamics (Authoring stage)

Typed wrappers for Maya's classic dynamics and Nucleus simulation commands. Keep this skill focused on small graph mutations that agents otherwise tend to attempt through execute_python with fragile command flags.

Use maya-animation.bake_simulation after the simulation is working and needs to be converted to keyframes for export. Use maya-particles when the effect is particle-driven rather than cloth-driven.

Tool groups

Group Activated by Contents
dynamics activate_group("dynamics") Classic rigid bodies and field connections
nucleus activate_group("nucleus") nCloth, nRigid colliders, Nucleus constraints, solver
fields activate_group("fields") The full dynamic field family
constraints activate_group("constraints") Classic rigid-body constraints
cache activate_group("cache") nCache write and delete

Cloth workflow

  1. make_rigid_body for classic rigid-body work, or create_ncloth for cloth.
  2. create_nrigid on any mesh the cloth should collide with.
  3. create_nconstraint to pin cloth to a driver (transform, weld, force field…).
  4. create_nucleus / set_nucleus_properties to tune gravity, wind, substeps and space_scale — space_scale is the single most common cause of a simulation that looks "too slow" or "exploding".
  5. create_dynamic_field for forces, set_field_properties to refine them.
  6. create_ncache once the motion is approved; delete_ncache to iterate.

Gravity: three ways, pick deliberately

Maya exposes gravity in three places and they are not interchangeable:

Tool Drives Use when
create_dynamic_field with field_type="gravity" Any dynamic object via a connected gravityField node New work; the only option that supports attenuation, max_distance and apply_per_vertex
create_nucleus / set_nucleus_properties (gravity, gravity_direction) The Nucleus solver itself nCloth / nParticle / nHair — gravity is a solver setting, no field node needed
create_gravity_field Legacy (non-Nucleus) rigid bodies Backwards compatibility only; kept because existing scenes and agent prompts reference it

Read the full file on GitHub · 105 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · +59 lines · +42 tokens per session 1a8f29600c14
  2. 1mo ago First seen · 46 lines · 63 tokens per session scan A e572c8ec3b5d

Subscribe to this mod's changes

maya-dynamics is a skill published in the GitHub repository dcc-mcp/dcc-mcp-maya (64 stars, last pushed today), licensed MIT. It adds 105 tokens to every session and 1,234 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.