maya-rigging

maya-rigging is a skill for Claude Code from dcc-mcp/dcc-mcp-maya. It costs 78 tokens per session (1,528 once invoked), scanned A, original, MIT.

A Maya toolset for building character or prop rigs: the controls and deformation setup that let a 3D model move. It covers joints, inverse kinematics, skinning, constraints, deformers, blend shapes, and control curves.

In plain words
What is it for?
Use it to create joints and controls, set up IK and constraints, bind and edit skin weights, add deformers or blend shapes, create guide curves, and inspect or export rig information.
Why use it?
It supports rig construction while checking skin weights and rig state instead of silently returning incomplete data. Skin weights determine how strongly each joint affects each mesh vertex.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to create joints and controls, set up IK and constraints, bind and edit skin weights, add deformers or blend shapes, create guide curves, and inspect or export rig information.

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Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-maya/maya-rigging
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-maya --skill maya-rigging
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-maya

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for maya-rigging

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-rigging/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-rigging)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-rigging"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-rigging/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for maya-rigging

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-rigging"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-rigging.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 78 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,528 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00078 $0.01528
Opus 5.5 $0.00031 $0.00611
Sonnet 5.5 $0.00016 $0.00306
Haiku 4.5 $0.00008 $0.00153

Measured 1mo ago against content hash 8ebcab729b7d, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

maya-rigging scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

The scan reads SKILL.md. This mod also ships 21 executable files (scripts/assign_deformer.py, scripts/blend_shape_add_target.py, scripts/copy_skin_weights.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_maya/skills/maya-rigging/SKILL.md · 140 lines

How it starts

The opening of the file, as written. The whole thing — 140 lines — stays where its author put it; the contents beside it link to each section on GitHub.

maya-rigging (Authoring stage)

Joint hierarchies, IK handles, constraints, skin clusters, skin-weight transfer, deformers, blend shapes, optional rig framework detection, control curves, and editable hair guide curves. Twenty-one scripts cover the typical rigging loop.

get_skin_weights reads an explicit bounded vertex subset (or the whole mesh when it fits the limit) and reports per-vertex totals plus an unnormalized_vertices count. It never silently truncates a large mesh. set_skin_weights accepts only complete normalized rows for known influences, clears omitted influence values on those vertices, and verifies every effective native value before reporting success. export_rig_state deterministically reports bounded joint hierarchy, constraints, NURBS controls, and per-skin normalization health. Large rigs fail closed instead of returning a partial snapshot.

create_guide_curve is the bounded guide-authoring contract: every open curve has one cluster ID, one solid RGB viewport color, root-to-tip CV order, arc length and cluster-median deviation metrics, and an optional measured root projection distance against an explicit scalp mesh. It accepts only named metadata fields (source_view and dominant_clump), never arbitrary script or metadata payloads. The general-purpose create_curve contract remains unchanged.

Joint Placement and Orientation

Treat joint orientation as the design of a local coordinate frame, not as a cosmetic cleanup operation. Keep these concepts separate:

  • Position places the pivot where rotation should occur.
  • Aim points one chosen local axis toward the primary child.
  • Roll rotates the remaining two axes around the aim axis and determines the bend plane.
  • jointOrient stores the rest orientation; animation normally belongs in rotate. Non-zero jointOrient values are expected and are not an error.
  • The rotate manipulator's World or Object display mode is not evidence of the joint's local rotation axes.

Read the full file on GitHub · 140 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · +31 lines 8ebcab729b7d
  2. 1mo ago Changed · +42 lines 8968f547a752
  3. 1mo ago First seen · 67 lines · 78 tokens per session scan A c3f185115259

Subscribe to this mod's changes

maya-rigging is a skill published in the GitHub repository dcc-mcp/dcc-mcp-maya (65 stars, last pushed today), licensed MIT. It adds 78 tokens to every session and 1,528 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.