m1em1e/vibecoding-tools-4codex-cn
Instructions file CodexOpenCode
Project instructions for coding agents working in a repository, covering which rules take priority, how to identify the technology in use, and how to validate changes.
m1em1e/vibecoding-tools-4codex-cn
Instructions file CodexOpenCode
Project instructions for coding agents working in a repository, covering which rules take priority, how to identify the technology in use, and how to validate changes.
m1em1e/vibecoding-tools-4codex-cn
Skill Claude CodeCodex
A guided game-design workshop that turns a game idea into an initial design plan. It asks structured questions, then creates a game design document, a prototype checklist, and a critical analysis.
m1em1e/vibecoding-tools-4codex-cn
Skill Claude CodeCodex
A Chinese-language guide and template set for generating, changing, and reviewing strongly typed GDScript for Godot 4.x. Godot is a game engine, and GDScript is its built-in programming language.
m1em1e/vibecoding-tools-4codex-cn
Skill Claude CodeCodex
A workflow for developing features in Godot, a game engine, by checking requirements and existing code before designing the changes.
m1em1e/vibecoding-tools-4codex-cn
Skill Claude CodeCodex
A general guide for developing and troubleshooting games in Godot, a game engine. It directs the agent toward suitable advice for scenes, scripts, user interfaces, animation, physics, resources, versions, and debugging.
m1em1e/vibecoding-tools-4codex-cn
Skill Claude CodeCodex
A reference for editing Godot 4.x scene files, which are plain-text `.tscn` files describing nodes, resources, properties, and signal connections. It explains the file structure and the exact text formats Godot expects.
m1em1e/vibecoding-tools-4codex-cn
Skill Claude CodeCodex
An assistant for Konado Script, a text-based language used to write visual-novel stories and game logic.