Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add m1em1e/vibecoding-tools-4codex-cn --skill godot-feature-workflowgit clone --depth 1 https://github.com/m1em1e/vibecoding-tools-4codex-cnWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/m1em1e/vibecoding-tools-4codex-cn/godot-feature-workflow)<a href="https://agentmods.dev/skills/m1em1e/vibecoding-tools-4codex-cn/godot-feature-workflow"><img src="https://agentmods.dev/badge/skills/m1em1e/vibecoding-tools-4codex-cn/godot-feature-workflow.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00054 | $0.01945 |
| Opus 5 | $0.00027 | $0.00972 |
| Sonnet 5 | $0.00011 | $0.00389 |
| Haiku 4.5 | $0.00005 | $0.00194 |
Grade A, and why
godot-feature-workflow scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 190 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Godot 功能开发工作流
当用户要求实现新功能、修改现有系统或添加游戏机制时,使用此技能。
1. 需求理解
检查设计文档
- 优先读取仓库中已有的 GDD、设计文档或相关需求说明
- 如果没有设计文档,直接依据用户需求和现有代码继续,不要求调用不存在的命令
检查现有代码
- 根据仓库实际结构查找已有脚本和相关场景,不假设固定目录名
- 识别需要修改或扩展的文件
2. 方案设计
创建简短实施计划
在实施前先说明方案,并在信息足够时直接进入实施,不等待额外确认。方案包含:
- 需要创建/修改的文件清单
- 系统交互关系(谁调用谁)
- Autoload 单例设计(如果需要)
- 信号/回调设计
- 测试验证点
Godot 4 注意事项
Autoload 单例命名冲突
- Autoload 名称不能与任何脚本的
class_name相同 - 如果脚本名为
ToolSystem,Autoload 也叫ToolSystem,会导致"Class ToolSystem hides an autoload singleton"错误 - 解决方案:Autoload 单例脚本不要使用
class_name,只用extends Node
正确示例:
# scripts/tools/tool_system.gd
extends Node # 不要写 class_name ToolSystem
enum ToolType { HOE, WATERING_CAN, AXE, PICKAXE, SCYTHE }
# ...
Godot 4 API 注意事项
Control.ANCHOR_MODE_CENTER在 Godot 4 中不存在- 改用
Control.PRESET_CENTER或anchors_preset set_pos()改为position = Vector2(x, y)strftime()已废弃,改用Time.get_datetime_string_from_system()
局部变量勿遮蔽基类信号/内置名(SHADOWED_VARIABLE_BASE_CLASS)
- 脚本继承
Node、Control等时,基类已声明大量信号与成员;若局部变量与其同名,会触发SHADOWED_VARIABLE_BASE_CLASS(编辑器常见文案:The local variable "X" is shadowing an already-declared signal in the base class "Node")。 - 示例:在 UI 逻辑里使用
var ready := ...表示「条件已就绪」,会与Node.ready信号同名并触发告警。应改为conditions_met、is_ready_to_continue等语义明确的名称。 - 原则:新增局部变量前先想一下是否与当前
extends链上的信号/方法/属性重名;优先用完整语义前缀(is_/has_/_done)避免缩写。
GDScript 其它易踩坑(项目实测)
const初始化必须是常量表达式:const _ARR: PackedStringArray = PackedStringArray([...])在部分版本/写法下会报Assigned value for constant "..." isn't a constant expression→ 改用static var或在函数内创建数组。- 注释与除法:
//在 GDScript 中是注释起始,不是整除运算符;需要浮点再取整时用int(a / b.0)等写法。 class_name与解析顺序:若静态工具用class_name,其它脚本在首帧解析时可能出现Identifier "X" not declared→ 可改为const _X := preload("res://.../file.gd")再调用脚本上的static func(不在 Autoload 上使用与class_name冲突的同名)。- 参数名遮蔽同文件
static func:如static func yuan(yuan: int)会警告参数遮蔽函数名 → 参数改为amount_yuan等。
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 7d ago First seen · 190 lines · 54 tokens per session scan A 9e41b05fd9e4
godot-feature-workflow is a skill published in the GitHub repository m1em1e/vibecoding-tools-4codex-cn (2 stars, last pushed 2mo ago), licensed MIT. It adds 54 tokens to every session and 1,945 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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