gdscript-codegen

gdscript-codegen is a skill for Claude Code, Codex from m1em1e/vibecoding-tools-4codex-cn. It costs 62 tokens per session (3,087 once invoked), scanned A, original, MIT.

A Chinese-language guide and template set for generating, changing, and reviewing strongly typed GDScript for Godot 4.x. Godot is a game engine, and GDScript is its built-in programming language.

In plain words
What is it for?
Use it when creating or reviewing Godot 4.x scripts, including typed variables and functions, signals, exported settings, and safer loop or dictionary code.
Why use it?
It gives an AI clear rules for type annotations, signals, exported variables, and common type-inference pitfalls in Godot projects.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/m1em1e/vibecoding-tools-4codex-cn/godot-code-generate
Any agent
npx skills add m1em1e/vibecoding-tools-4codex-cn --skill godot-code-generate
Clone the repo
git clone --depth 1 https://github.com/m1em1e/vibecoding-tools-4codex-cn

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gdscript-codegen

README.md
[![agentmods](https://agentmods.dev/badge/skills/m1em1e/vibecoding-tools-4codex-cn/godot-code-generate.svg)](https://agentmods.dev/skills/m1em1e/vibecoding-tools-4codex-cn/godot-code-generate)
Your own site
<a href="https://agentmods.dev/skills/m1em1e/vibecoding-tools-4codex-cn/godot-code-generate"><img src="https://agentmods.dev/badge/skills/m1em1e/vibecoding-tools-4codex-cn/godot-code-generate.svg" alt="Measured on agentmods" height="20"></a>
Per session 62 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,087 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00062 $0.03087
Opus 5 $0.00031 $0.01543
Sonnet 5 $0.00012 $0.00617
Haiku 4.5 $0.00006 $0.00309

Measured 4d ago against content hash 7d23962653da, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

gdscript-codegen scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/godot-code-generate/SKILL.md · 365 lines

How it starts

The opening of the file, as written. The whole thing — 365 lines — stays where its author put it; the contents beside it link to each section on GitHub.

GDScript 代码生成 Skill

用途:AI 生成高质量 GDScript 代码的规范和模板
版本:v1.0 · 2026-04-22
适用引擎:Godot 4.5/4.6


一、GDScript 4.x 核心规范

1.1 类型系统

Godot 4.x 使用强类型 GDScript,AI 生成代码时必须遵循:

# ✅ 推荐:显式类型标注
var health: int = 100
var speed: float = 10.0
var player_name: String = "Player"
var position: Vector3 = Vector3.ZERO
var enemies: Array[Node3D] = []
var weapon_data: Dictionary = {}

# ✅ 推荐:函数参数和返回值标注
func take_damage(amount: int) -> void:
    health -= amount

func get_health_ratio() -> float:
    return float(health) / float(max_health)

# ❌ 避免:无类型标注(编译器警告)
var health = 100  # 类型推断,但不推荐

1.2 类型推断陷阱

# ❌ 错误:for 循环迭代变量无法推断
for x in [-1.0, 1.0]:
    var pos := center + Vector2(x, 0) * radius  # 报错!

# ✅ 正确:显式标注迭代变量
for x: float in [-1.0, 1.0]:
    var pos := center + Vector2(x, 0) * radius

# ❌ 错误:字典值类型无法推断
var data = {"a": 1, "b": 2}
var value := data["a"]  # 报错!

# ✅ 正确:显式标注或使用 as
var value: int = data["a"]
var value := data["a"] as int

1.3 信号声明

# Godot 4.x 信号语法
signal health_changed(current: int, maximum: int)
signal died
signal damage_taken(amount: int, remaining: int)
signal weapon_changed(weapon_index: int)

1.4 导出变量

# 基础类型
@export var health: int = 100
@export var speed: float = 10.0

# 范围限制
@export_range(0, 100, 1) var health: int = 100
@export_range(0.0, 10.0, 0.1) var speed: float = 5.0

# 枚举
@export_enum("Easy", "Normal", "Hard") var difficulty: int = 1

# 资源
@export var weapon_resource: WeaponResource
@export var projectile_scene: PackedScene

# 分组
@export_group("Combat")
@export var damage: int = 10
@export var fire_rate: float = 0.5

1.5 @onready 和节点引用

# ✅ 推荐:@onready 延迟初始化
@onready var animation_player: AnimationPlayer = $AnimationPlayer
@onready var health_bar: ProgressBar = $UI/HealthBar

# ✅ 推荐:运行时获取(更灵活)
var player: Node3D
func _ready() -> void:
    player = get_tree().get_first_node_in_group("player")

# ❌ 避免:硬编码路径(易断裂)
var health_label = $"../UI/GameHUD/HealthPanel/HealthLabel"

Read the full file on GitHub · 365 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 365 lines · 62 tokens per session scan A 7d23962653da

Subscribe to this mod's changes

gdscript-codegen is a skill published in the GitHub repository m1em1e/vibecoding-tools-4codex-cn (2 stars, last pushed 2mo ago), licensed MIT. It adds 62 tokens to every session and 3,087 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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