makifbaysal

185 mods across 1 repository, 113 stars between them.

ml-problem-framing

121

makifbaysal/tasktrooper

Skill Claude CodeCodex

Use when a task asks for a model, a score, a forecast or a prediction-driven feature — pin down the decision, target, unit, prediction time, metric and baseline before writing any modelling code.

not rated 113 +3 yesterday A 46 tokens original Apache-2.0

ml-testing-strategy

122

makifbaysal/tasktrooper

Skill Claude CodeCodex

Use when writing tests for data or ML code — what to test at each layer (transforms, schemas, properties, pipeline smoke, model-quality thresholds, determinism and parity), how to build small synthetic fixtures, and what not to test.

not rated 113 +3 yesterday A 53 tokens original Apache-2.0

makifbaysal/tasktrooper

Skill Claude CodeCodex

Use when a model is served online (FastAPI, BentoML) or scored in batch, when changing how a model artifact is loaded or versioned, or when adding drift, quality or prediction monitoring and a rollout plan for a new model.

not rated 113 +3 yesterday A 54 tokens original Apache-2.0

makifbaysal/tasktrooper

Skill Claude CodeCodex

Use when training, tuning, comparing or evaluating a model — choosing the cross-validation scheme, baselines, tuning inside CV, thresholds and calibration, per-slice metrics, feature importance and error analysis.

not rated 113 +3 yesterday A 45 tokens original Apache-2.0

sql-analytics-and-dbt

125

makifbaysal/tasktrooper

Skill Claude CodeCodex

Use when writing or changing analytical SQL or a dbt model — CTE structure, window functions, grain and join correctness, dbt data tests, unit tests, contracts and incremental models, and how to run them.

not rated 113 +3 yesterday A 50 tokens original Apache-2.0

makifbaysal/tasktrooper

Skill Claude CodeCodex

Use when designing or analysing an A/B test, computing power or sample size, testing whether a difference is real, or writing any statistical claim — effect sizes with intervals, SRM checks, multiple comparisons and causal caveats.

not rated 113 +3 yesterday A 52 tokens original Apache-2.0

bevy-ecs-patterns

127

makifbaysal/tasktrooper

Skill Claude CodeCodex

Use when writing Bevy (Rust ECS) game code - pin and respect the repo's minor version, plugins/systems/queries/resources, schedules with FixedUpdate and Time, states and run conditions, messages vs observers across versions, required components, testing systems with App::update and a manual time strategy, compile-time…

not rated 113 +3 yesterday A 74 tokens original Apache-2.0

makifbaysal/tasktrooper

Skill Claude CodeCodex

Use when adding or changing tuning values, items, enemies, abilities or levels - put them in the engine's data assets (ScriptableObject, Resource, DataAsset/DataTable, JSON/RON) with validation and stable IDs, keep runtime state out of shared data, inject services instead of singletons, and test data invariants.

not rated 113 +3 yesterday A 73 tokens original Apache-2.0

game-asset-pipeline

129

makifbaysal/tasktrooper

Skill Claude CodeCodex

Use when adding, importing, moving or loading textures, models, audio or scenes - per-platform compression, atlases, LODs, async loading per engine, engine metadata files (.meta, .import, .uid, .uasset), Git LFS, and asset validation tests.

not rated 113 +3 yesterday A 64 tokens original Apache-2.0

game-engine-choice

130

makifbaysal/tasktrooper

Skill Claude CodeCodex

Use when a game task could run on more than one engine or the repository has no engine yet - read the repo's engine and pinned version, and only for a brand-new game pick one from platforms, 2D/3D, team language, scale and licensing.

not rated 113 +3 yesterday A 59 tokens original Apache-2.0

game-engine-mcp-tools

131

makifbaysal/tasktrooper

Skill Claude CodeCodex

Use when an editor MCP server (unity, godot, unreal, blender) or the browser MCP shows up in your tool list - what each one can observe or change, how to check it is attached to YOUR task workspace, why the repo's tests still decide, the Blender code-execution caution, and the headless fallback when none is connected.

not rated 113 +3 yesterday A 77 tokens original Apache-2.0

makifbaysal/tasktrooper

Skill Claude CodeCodex

Use when adding controls, menus, HUD, subtitles or effects - input through named actions with rebinding and controller support per engine, input buffering, and the accessibility floor (remapping, colour-blind safe cues, subtitles, text scale, reduced motion and flashes).

not rated 113 +3 yesterday A 59 tokens original Apache-2.0

game-loop-and-time

133

makifbaysal/tasktrooper

Skill Claude CodeCodex

Use when writing anything that moves, animates, counts down or simulates - per-frame vs fixed-step callbacks per engine, the accumulator loop with interpolation, delta-scaled smoothing, pause and time scale, and determinism.

not rated 113 +3 yesterday A 50 tokens original Apache-2.0

game-networking

134

makifbaysal/tasktrooper

Skill Claude CodeCodex

Use when touching multiplayer code - authoritative server, client prediction and reconciliation, interpolation, lockstep and rollback, server-side validation of every RPC per engine (Netcode, Unreal replication, Godot multiplayer, Colyseus, Bevy crates), bandwidth and versioned messages.

not rated 113 +3 yesterday A 58 tokens original Apache-2.0

makifbaysal/tasktrooper

Skill Claude CodeCodex

Use when touching anything that runs per frame, adding entities/effects at scale, or answering a stutter/frame-drop report - frame budgets per target FPS, per-system split, the profiler per engine, before/after numbers, and threshold tests.

not rated 113 +3 yesterday A 53 tokens original Apache-2.0

makifbaysal/tasktrooper

Skill Claude CodeCodex

Use when adding or changing save games, settings or progression storage - a versioned save format with a tested migration chain, atomic writes with backup and checksum, per-engine storage locations, safe serializers, and the round-trip/migration/corruption tests.

not rated 113 +3 yesterday A 56 tokens original Apache-2.0

makifbaysal/tasktrooper

Skill Claude CodeCodex

Use when adding character/enemy/game-flow states or NPC behaviour - explicit transition tables instead of flag soup, hierarchical and pushdown machines, behaviour trees per engine, navmesh pathfinding, AI tick budgets, and table-driven tests.

not rated 113 +3 yesterday A 53 tokens original Apache-2.0

makifbaysal/tasktrooper

Skill Claude CodeCodex

Use when you are about to hand off a change a player can see - the exact steps to look at it running (web game in the browser at two viewports plus a seeded Playwright smoke run for input and console errors; engine games through a headless frame capture), the checklist, and how to report what could not be observed.

not rated 113 +3 yesterday A 74 tokens original Apache-2.0

makifbaysal/tasktrooper

Skill Claude CodeCodex

Use when a Godot project uses or considers C# (.NET) or native code - when C# is the right call and its export limits (no web export), C# node patterns with generated SignalName/StringName caching, plain C# rule libraries tested with dotnet test, and GDExtension (godot-cpp, godot-rust) pinning and build hygiene.

not rated 113 +3 yesterday A 88 tokens original Apache-2.0

makifbaysal/tasktrooper

Skill Claude CodeCodex

Use when writing Godot 4 GDScript - static typing everywhere, scene composition with component nodes, call down/signal up, @onready caching, Resources as data duplicated per instance, autoloads only for services, state machines, pooling, physics in physicsprocess, and threaded loading.

not rated 113 +3 yesterday A 69 tokens original Apache-2.0

godot-testing

141

makifbaysal/tasktrooper

Skill Claude CodeCodex

Use when writing or running Godot tests - gdUnit4 or GUT (whichever the repo has), unit tests on typed GDScript classes, scene runners for frames, physics, input and signals, headless CLI with --import first, reports and exit codes, and C# tests via gdUnit4Net or plain dotnet test.

not rated 113 +3 yesterday A 74 tokens original Apache-2.0

makifbaysal/tasktrooper

Skill Claude CodeCodex

Use when the repository is Defold, MonoGame, pygame/pygame-ce, Excalibur or KAPLAY (or melonJS, Stride, Python arcade, macroquad/ggez) - each engine's lifecycle and delta, where logic goes, the test runner, the headless build/run command, and how to capture a frame.

not rated 113 +3 yesterday A 76 tokens original Apache-2.0

phaser-pixi-2d-games

143

makifbaysal/tasktrooper

Skill Claude CodeCodex

Use when building a 2D web game with Phaser (3.x/4.x) or PixiJS 8 in TypeScript - framework vs renderer, Phaser scenes/game objects/arcade physics/groups as pools/scale manager/loader, scene shutdown cleanup, PixiJS 8 async init, Assets bundles, ticker units and destroy, and keeping rules in plain TS modules.

not rated 113 +3 yesterday A 86 tokens original Apache-2.0

unity-dots-ecs

144

makifbaysal/tasktrooper

Skill Claude CodeCodex

Use when working in a Unity project that uses Entities (DOTS) or when a task needs thousands of simulated objects - when ECS is worth it, components/bakers/ISystem with IJobEntity and Burst, entity command buffers for structural changes, native memory rules, and testing systems in a test World.

not rated 113 +3 yesterday A 68 tokens original Apache-2.0

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