deployables
01thinktidevibes/2D-Survival-Multiplayer-Game
Cursor rule Cursor
Guide for adding new deployable items (e.g., structures, placeables) to the world.
thinktidevibes/2D-Survival-Multiplayer-Game
Cursor rule Cursor
Guide for adding new deployable items (e.g., structures, placeables) to the world.
thinktidevibes/2D-Survival-Multiplayer-Game
Cursor rule Cursor
This rules file specifies the architecture, patterns, and conventions for the Vibe Coding 2D Survival Multiplayer project. AI assistants should use this information to understand the codebase structure and make appropriate recommendations.
thinktidevibes/2D-Survival-Multiplayer-Game
Cursor rule Cursor
Imagine John Carmack is watching you, expecting production-grade code ready to ship on the spot. No excuses. Just clean, working code.
thinktidevibes/2D-Survival-Multiplayer-Game
Cursor rule Cursor
rule "nomanualwork" { description = """ Always write the full implementation. Never ask the user to manually write, edit, comment out, or finish code themselves. """.
thinktidevibes/2D-Survival-Multiplayer-Game
Cursor rule Cursor
Guide outlining the steps to add new consumable resources or gatherable nodes.
thinktidevibes/2D-Survival-Multiplayer-Game
Cursor rule Cursor
Cursor rule "syntax" from thinktidevibes/2D-Survival-Multiplayer-Game, covering spacetimedb, basic project workflow, core concepts and syntax examples, server module (rust) and client sdk (rust).