deployables

deployables is a cursor rule for Cursor from thinktidevibes/2D-Survival-Multiplayer-Game. It costs 20 tokens per session (2,544 once invoked), scanned A, original, MIT.

A step-by-step guide for adding new objects that players can place in a game world, such as campfires, storage boxes, or sleeping bags.

In plain words
What is it for?
Use it when adding a new deployable item to the game, including its data, position, collision, interactions, icon, and optional crafting recipe.
Why use it?
It brings together the server definitions, game logic, graphics, and client-side setup needed for a new placeable object, so you do not have to work out the project’s structure yourself.

Cursor rule for Cursor

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add rules/thinktidevibes/2d-survival-multiplayer-game/deployables
Clone the repo
git clone --depth 1 https://github.com/thinktidevibes/2D-Survival-Multiplayer-Game

Made for: Cursor.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for deployables

README.md
[![agentmods](https://agentmods.dev/badge/rules/thinktidevibes/2d-survival-multiplayer-game/deployables.svg)](https://agentmods.dev/rules/thinktidevibes/2d-survival-multiplayer-game/deployables)
Your own site
<a href="https://agentmods.dev/rules/thinktidevibes/2d-survival-multiplayer-game/deployables"><img src="https://agentmods.dev/badge/rules/thinktidevibes/2d-survival-multiplayer-game/deployables.svg" alt="Measured on agentmods" height="20"></a>
Per session 20 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 2,544 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00020 $0.02544
Opus 5 $0.00010 $0.01272
Sonnet 5 $0.00004 $0.00509
Haiku 4.5 $0.00002 $0.00254

Measured 5d ago against content hash 5fe5ee5e831c, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

deployables scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.cursor/rules/deployables.mdc · 141 lines

How it starts

The opening of the file, as written. The whole thing — 141 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Guide: Adding New Deployable Items

This guide outlines the general steps to add a new deployable item (like campfires, storage boxes, or sleeping bags) to the game. Replace bracketed placeholders (e.g., [Item Name], [item_name]) with your specific item's details.

1. Server: Define the Item

  • File: server/src/items_database.rs
  • Action: Add a new ItemDefinition struct entry for your [Item Name]. * Set category: ItemCategory::Placeable.
    • Set icon_asset_name: "[item_name].png".
    • Configure is_stackable (usually false for placeables), stack_size (usually 1), is_equippable: false.
    • (Optional) Define a crafting recipe later if needed.

2. Server: Create the Entity Logic

  • New File: server/src/[item_name].rs
  • Action:
    • Define the [ItemName] struct (e.g., SleepingBag) with #[spacetimedb::table(name = [item_name], public)].
    • Required Fields: id: u32 (PK, auto_inc), pos_x: f32, pos_y: f32, chunk_index: u32, placed_by: Identity, placed_at: Timestamp. Add other fields as needed for the item's function.
    • Add collision/interaction constants (copy/adapt from server/src/wooden_storage_box.rs or server/src/campfire.rs).
    • Implement place_[item_name] reducer:
    • Implement interact_with_[item_name] reducer (at least basic distance check if interaction is needed).
    • Implement pickup_[item_name] reducer (if applicable):
      • Validate interaction.
      • Check if pickup conditions met (e.g., empty).
      • Add item back to player inventory using add_item_to_player_inventory from server/src/items.rs.
      • Delete the entity if item added successfully.
    • Implement validate_[item_name]_interaction helper (if needed).
  • File: server/src/lib.rs
  • Action:
    • Add mod [item_name];
    • Add pub use crate::[item_name]::[ItemName]; near the end of the file.
    • Add use crate::[item_name]::[item_name] as [ItemName]TableTrait; to the table trait imports near the top.

Read the full file on GitHub · 141 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 141 lines · 20 tokens per session scan A 5fe5ee5e831c

Subscribe to this mod's changes

deployables is a cursor rule published in the GitHub repository thinktidevibes/2D-Survival-Multiplayer-Game (11 stars, last pushed 1y ago), licensed MIT. It adds 20 tokens to every session and 2,544 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.