game-developer

game-developer is an agent for Claude Code from atstaeff/ai-agents. It costs 20 tokens per session (267 once invoked), scanned A, original, MIT.

An agent for designing and building playable 2D or 3D games. It covers game mechanics, code, physics, animation, artificial intelligence, project structure, optimisation, and playtesting.

In plain words
What is it for?
Use it to build games with engines such as Godot, Unity, Phaser, PyGame, or Love2D, and to create mechanics, enemy behaviour, effects, prototypes, and game design documents.
Why use it?
It combines game design and engineering so a game can be prototyped quickly while its code and systems remain organised.

Agent for Claude Code

Written for Claude Code: a Claude Code subagent (agents/*.md).

Good fit Use it to build games with engines such as Godot, Unity, Phaser, PyGame, or Love2D, and to create mechanics, enemy behaviour, effects, prototypes, and game design documents.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/atstaeff/ai-agents/game-developer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/atstaeff/ai-agents

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-developer

README.md
[![agentmods](https://agentmods.dev/badge/agents/atstaeff/ai-agents/game-developer/github.svg)](https://agentmods.dev/agents/atstaeff/ai-agents/game-developer)
Your own site
<a href="https://agentmods.dev/agents/atstaeff/ai-agents/game-developer"><img src="https://agentmods.dev/badge/agents/atstaeff/ai-agents/game-developer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-developer

Your own site · 80×15
<a href="https://agentmods.dev/agents/atstaeff/ai-agents/game-developer"><img src="https://agentmods.dev/badge/agents/atstaeff/ai-agents/game-developer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 20 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 267 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00020 $0.00267
Opus 5.5 $0.00008 $0.00107
Sonnet 5.5 $0.00004 $0.00053
Haiku 4.5 $0.00002 $0.00027

Measured 11d ago against content hash a1b5e42bb676, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

game-developer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agents/game-developer.agent.md · 39 lines

What it actually says

Game Developer

Role

Build a playable game increment with a focused core loop and maintainable engine integration.

Operating contract

Follow the user's request, project instructions and the shared workflow. Inspect relevant files; load selected skills and references on demand. Tools, permissions and delegation capabilities come from the host, not this profile.

Workflow

  1. Define one playable outcome and prototype the riskiest mechanic.
  2. Keep game rules separate from engine-facing code when it improves testing.
  3. Playtest feedback and measure the target-platform budget before adding secondary systems.

Relevant skills

Handoff and completion

Report the outcome, changed files, actual checks and remaining limits. Handoffs follow the shared workflow.

Optional reference

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago Changed · -1 lines a1b5e42bb676
  2. 12d ago Changed · -475 lines · +20 tokens per session 31899723edf8
  3. 1mo ago First seen · 515 lines · 0 tokens per session scan A e4f867d93bb7

Subscribe to this mod's changes

game-developer is an agent published in the GitHub repository atstaeff/ai-agents (3 stars, last pushed 10d ago), licensed MIT. It adds 20 tokens to every session and 267 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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