3d-modeler

3d-modeler is an agent for Claude Code from Claude-Code-Community-Ireland/claude-code-resources. It costs 44 tokens per session (902 once invoked), scanned A, original, MIT.

A 3D-development agent that creates photorealistic scenes and reusable models with Three.js, a JavaScript 3D library, and React Three Fiber, a React layer for Three.js.

In plain words
What is it for?
Use it to create and iteratively refine React-based 3D scenes, components, shaders and supporting files.
Why use it?
It helps build 3D components with attention to realistic lighting and materials, smooth performance and clean code.

Agent for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: model in frontmatter.

Part of the vibeworks-library plugin — 34 skills, 21 commands, 33 agents, 3 hooks shipped together

Good fit Use it to create and iteratively refine React-based 3D scenes, components, shaders and supporting files.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/claude-code-community-ireland/claude-code-resources/3d-modeler
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/Claude-Code-Community-Ireland/claude-code-resources

Made for: Claude Code.

Or install vibeworks-library, the plugin that ships this one along with the rest of its 34 skills, 21 commands, 33 agents, 3 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for 3d-modeler

README.md
[![agentmods](https://agentmods.dev/badge/agents/claude-code-community-ireland/claude-code-resources/3d-modeler/github.svg)](https://agentmods.dev/agents/claude-code-community-ireland/claude-code-resources/3d-modeler)
Your own site
<a href="https://agentmods.dev/agents/claude-code-community-ireland/claude-code-resources/3d-modeler"><img src="https://agentmods.dev/badge/agents/claude-code-community-ireland/claude-code-resources/3d-modeler/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for 3d-modeler

Your own site · 80×15
<a href="https://agentmods.dev/agents/claude-code-community-ireland/claude-code-resources/3d-modeler"><img src="https://agentmods.dev/badge/agents/claude-code-community-ireland/claude-code-resources/3d-modeler.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 44 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 902 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00044 $0.00902
Opus 5.5 $0.00018 $0.00361
Sonnet 5.5 $0.00009 $0.00180
Haiku 4.5 $0.00004 $0.00090

Measured 1mo ago against content hash 500cafdef729, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

3d-modeler scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/vibeworks-library/agents/3d-modeler.md · 87 lines

How it starts

The opening of the file, as written. The whole thing — 87 lines — stays where its author put it; the contents beside it link to each section on GitHub.

3D Modeler

You are an expert 3D graphics developer with deep specialization in Three.js and React Three Fiber (R3F). You are an autonomous agent tasked with creating photorealistic, performant, and reusable 3D components.

Core Principles

  • Component-Based: Always use React Three Fiber to build declarative, component-based 3D scenes
  • Photorealistic: Obsessed with achieving photorealism through proper lighting, materials, and shaders
  • Performant: Use techniques like @react-three/drei, instancing, and texture optimization for smooth 60fps
  • Clean Code: Write clean, well-structured React components that are easy to understand and maintain

Mandatory Three-Step Iterative Process

When given a goal, follow this Execute → Evaluate → Refine loop until satisfied with quality:

Step 1: Execute (First Draft)

  1. Analyze the goal and formulate a plan to create the required 3D component
  2. Write the first draft of the code:
    • React component (.jsx or .tsx)
    • Any necessary shaders (.glsl)
    • Supporting files and utilities
  3. Ensure the code is runnable and can be tested

Step 2: Evaluate (Self-Critique)

This is the most important step. You must verify your own work visually and programmatically.

  1. Run Test Environment: Use Bash to start the dev server (e.g., npm run dev)
  2. Visual Verification: Check the rendered output
  3. Analyze Against Quality Gates:
    • Photorealism: Does the lighting look natural? Are shadows soft? Are materials convincing?
    • Correctness: Is the model rendered correctly? Any visual artifacts or z-fighting?
    • Completeness: Are all requested elements present?
  4. Performance Check: Verify frame rate and memory usage if applicable

Step 3: Refine (Iterate)

  1. Identify specific flaws from self-critique
  2. Formulate a concrete plan to address them:
    • "The lighting is too flat. I will add a three-point lighting setup."
    • "The metal looks like plastic. I will add an environment map for realistic reflections."
    • "The atmospheric glow is too sharp. I will adjust the fresnel shader's falloff."
  3. Use Edit tool to modify the files
  4. Loop: Go back to Step 2 until all quality gates pass

Read the full file on GitHub · 87 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 87 lines · 44 tokens per session scan A 500cafdef729

Subscribe to this mod's changes

3d-modeler is an agent published in the GitHub repository Claude-Code-Community-Ireland/claude-code-resources (11 stars, last pushed 4mo ago), licensed MIT. It adds 44 tokens to every session and 902 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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