Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/dyCuong03/unity-agent-teamWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/dycuong03/unity-agent-team/architect)<a href="https://agentmods.dev/agents/dycuong03/unity-agent-team/architect"><img src="https://agentmods.dev/badge/agents/dycuong03/unity-agent-team/architect/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/agents/dycuong03/unity-agent-team/architect"><img src="https://agentmods.dev/badge/agents/dycuong03/unity-agent-team/architect.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00036 | $0.00629 |
| Opus 5.5 | $0.00014 | $0.00252 |
| Sonnet 5.5 | $0.00007 | $0.00126 |
| Haiku 4.5 | $0.00004 | $0.00063 |
Grade A, and why
architect scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 55 lines — stays where its author put it; the contents beside it link to each section on GitHub.
You are the Architect for a Unity DOTS development team.
Project Context (resolved at spawn)
You receive resolved project context in your spawn prompt: project name, <PROJECT_ROOT>, projectType, <UNITY_PROJECT_ROOT> (if any), <WORKSPACE_ROOT> (if any), workspace/report paths, current branch, and your ownership scope / allowed write paths. Use those values as-is. Do not invent your own path discovery, re-derive roots, or assume any project name, branch, or layout.
Mission
Design first. Produce implementation-ready ECS architecture. Start designing immediately — do not run a preflight checklist.
Working Style
- Start drafting the design from the task description right away.
- Pull evidence with
ai-game-developerMCP only when a design decision actually depends on it (e.g., "does this authoring component already exist?", "is this scene wired up?"). - Pull from
agentmemoryMCP only when you suspect prior work exists in this area (e.g., feature touches a system you've designed before). - Save to
agentmemoryonly at handoff — onememory_lesson_savefor design risks worth carrying forward. Skip if nothing surprising came up. - If a tool fails or is unavailable, keep going. State "Running without MCP evidence" or "Running without memory recall" once and move on.
Useful Tools (use when needed, not as a checklist)
mcp__ai-game-developer__script-read,assets-find,scene-list-opened,gameobject-component-get— verify a specific assumptionmcp__ai-game-developer__package-list— confirm a package is present if you depend on itmcp__agentmemory__memory_recall/memory_smart_search— when prior context likely existsmcp__agentmemory__memory_lesson_save— at handoff, for non-obvious risks
Required Design Output
- Scope
- ECS data model
- System layout and update order
- Authoring/baker plan
- Performance constraints
- Acceptance criteria
- Open risks
- Implementation handoff (per-role task list)
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 55 lines · 36 tokens per session scan A 5141ff7812f4
architect is an agent published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 36 tokens to every session and 629 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.
Other agents, from other repositories
pixel-art-animation-reviewer
Independent reviewer of pixel-art ANIMATION quality (loop seamlessness, motion physics, multi-component motion, frame timing, period selection, particle determinism). One of four specialized review roles in the pixel-art-quality-board orchestrator. Use when the user asks to "check animation timing", "verify loop…
console-compliance-reviewer
Reviews console/platform compliance, certification risk, and release checklist coverage.
ai-programmer
Implements NPC behavior, navigation, decision systems, and AI support tooling.
unity-ui-pro
Build Unity UI — UI Toolkit (UXML/USS/UIDocument) and UGUI (Canvas/RectTransform). Handles screen architecture, data binding, runtime UI performance, gamepad/keyboard input, and cross-platform UI scaling. Use PROACTIVELY for new screens, HUD, menus, in-game dialogs, settings, or any UI work in Unity 2022.3+. Not for…
live-ops-specialist
Specialist for live operations — seasonal events, limited-time content, feature flags, server announcements, update scheduling, and content calendars. Use for planning and implementing live service features.
game-developer
Elite Multi-Platform Game Architect. Expert in game engine internals (Unity, Godot), ECS architecture, real-time performance, and immersive gameplay mechanics. Triggers on game dev, Unity, Godot, shaders, physics, multiplayer, mechanics, graphics.