dyCuong03/unity-agent-team

Unity Agent Team is a multi-agent AI framework for Unity DOTS (ECS, Jobs, Burst). It simulates a real dev team (Architect, Unity Dev, Data Tool, QA) to design, build, debug, and optimize systems using a structured workflow. Includes MCP integration, skill-based roles, and subagent execution for scalable, production-ready development.

7Stars on the repository
197Mods indexed here, across every type
2mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

agent-auditor

01

dyCuong03/unity-agent-team

Agent Claude Code needs its repo

Audits the agent system itself — agent definitions, skill files, routing, command flows, and session artifacts — to find weaknesses (token waste, duplicate load paths, stale references, role-boundary drift, dead skills, portability hazards) and emit a prioritized improvement report. Run after any change under…

not rated 7 2mo ago A 86 tokens original MIT

architect

02

dyCuong03/unity-agent-team

Agent Claude Code

Design Unity DOTS and ECS systems before coding. Use for component models, system boundaries, update order, baker strategy, performance constraints, acceptance criteria, and implementation plans.

not rated 7 2mo ago A 36 tokens original MIT

backend-dev

03

dyCuong03/unity-agent-team

Agent Claude Code

Backend/Cloud Code implementation engineer (projectType=backend/cloudcode). Implements services, endpoints, cloud functions, data models, and integration logic strictly from the approved design. Used in place of unity-dev for server-side projects.

not rated 7 2mo ago A 48 tokens original MIT

bug-investigation

04

dyCuong03/unity-agent-team

Agent Claude Code

Find root cause of bugs efficiently using CRG-first workflow. Use for tracing symptom origins, identifying competing systems, detecting unintended state writes, and validating fix assumptions. Always query code-review-graph before reading files.

not rated 7 2mo ago A 46 tokens original MIT

code-tracer

05

dyCuong03/unity-agent-team

Agent Claude Code

Trace how a feature works and where new code attaches using CRG-first workflow. Merges codebase-reader and feature-dev-agent — one traversal, one output. Use before implementing anything. Produces entry point, execution chain, existing pattern, and extension point in a single pass.

not rated 7 2mo ago A 60 tokens original MIT

coder

06

dyCuong03/unity-agent-team

Agent Claude Code

Generic implementation engineer for non-Unity projects (projectType=generic/cocos). Implements features and fixes strictly from the approved design/investigation, following existing project patterns. Default implementation role when no stack-specific developer agent applies.

not rated 7 2mo ago A 47 tokens original MIT

data-tool

07

dyCuong03/unity-agent-team

Agent Claude Code

Build Unity data processing, editor tools, validators, and DOTS debugging utilities. Use for authoring pipelines, inspectors, diagnostics, and developer workflow tooling.

not rated 7 2mo ago A 34 tokens original MIT

qa-tester

08

dyCuong03/unity-agent-team

Agent Claude Code

QA tester and reviewer for full agent team mode. Reviews diffs from all agent branches, checks compile/test/behavior risks, merge conflicts. Does not implement unless explicitly asked.

not rated 7 2mo ago A 39 tokens original MIT

refactor-agent

09

dyCuong03/unity-agent-team

Agent Claude Code

Perform safe architecture refactoring using CRG-first workflow. Use for blast radius analysis, dependency tracing, coupling reduction, and safe migration planning. Always query code-review-graph before any refactor work starts.

not rated 7 2mo ago A 45 tokens original MIT

system-mapper

10

dyCuong03/unity-agent-team

Agent Claude Code

Map existing Unity ECS system architecture using CRG-first workflow. Use BEFORE the architect designs anything — produces the system map the architect designs from. Answers: what systems exist, what are the boundaries, where does new code attach. Never guesses.

not rated 7 2mo ago A 52 tokens original MIT

tester

11

dyCuong03/unity-agent-team

Agent Claude Code

Validate Unity DOTS features with test cases, regression checks, stress testing, and runtime validation. Use for correctness, scale, determinism, and bug reproduction.

not rated 7 2mo ago A 34 tokens original MIT

triage

12

dyCuong03/unity-agent-team

Agent Claude Code

Adaptive pipeline triage. Always runs first in /team. Classifies intent, complexity, blast radius, domain, and confidence; emits workspace/triage.json so the orchestrator can derive the minimum viable pipeline. CRG-first, ≤8 file reads.

not rated 7 2mo ago A 55 tokens original MIT

unity-dev

13

dyCuong03/unity-agent-team

Agent Claude Code

Non-DOTS "Unity classic" developer. MonoBehaviour, UI, gameplay, VContainer, Addressables, pooling, DOTween, async/UniTask, editor glue. Used for the Unity classic lane (the unity-dev teammate in /team --team). NOT DOTS/ECS — that is unity-dots-dev.

not rated 7 2mo ago A 68 tokens original MIT

unity-dots-dev

14

dyCuong03/unity-agent-team

Agent Claude Code

Senior Unity DOTS/ECS developer. Implements Entities, ISystem, SystemBase, Jobs, Burst, ECS components, buffers, physics, and performance-sensitive runtime code. The DOTS lane (the unity-dots-dev teammate in /team --team).

not rated 7 2mo ago A 56 tokens original MIT

verifier

15

dyCuong03/unity-agent-team

Agent Claude Code needs its repo

Lightweight verification agent. Mechanically runs the verification bundle from unity-dev's implresult.json and emits verificationresult.json. Default verifier for tiny/small/medium complexity. Does NOT design tests, does NOT edit code.

not rated 7 2mo ago A 47 tokens original MIT

web-dev

16

dyCuong03/unity-agent-team

Agent Claude Code

Web frontend implementation engineer (projectType=web). Implements UI components, state management, routing, and API integration strictly from the approved design. Used in place of unity-dev for web projects.

not rated 7 2mo ago A 41 tokens original MIT

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