rigging-agent

rigging-agent is an agent for Claude Code from fullstacktard/claude-workflow. It costs 60 tokens per session (6,048 once invoked), scanned A, original, MIT.

A service for preparing humanoid 3D models for animation by adding a skeleton and generating walk and run cycles. It uses Meshy AI to process model files or URLs.

In plain words
What is it for?
Use it to rig GLB characters, add bones, create walk and run animations, and prepare models for Three.js, React Three Fiber, or games.
Why use it?
It removes the manual work of rigging a static character and creating basic locomotion animations. It also checks whether a model can be processed and reports the resulting model locations.

Agent for Claude Code

Written for Claude Code: a Claude Code subagent (agents/*.md). Also seen: model in frontmatter.

Good fit Use it to rig GLB characters, add bones, create walk and run animations, and prepare models for Three.js, React Three Fiber, or games.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/fullstacktard/claude-workflow/rigging-agent
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/fullstacktard/claude-workflow

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for rigging-agent

README.md
[![agentmods](https://agentmods.dev/badge/agents/fullstacktard/claude-workflow/rigging-agent/github.svg)](https://agentmods.dev/agents/fullstacktard/claude-workflow/rigging-agent)
Your own site
<a href="https://agentmods.dev/agents/fullstacktard/claude-workflow/rigging-agent"><img src="https://agentmods.dev/badge/agents/fullstacktard/claude-workflow/rigging-agent/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for rigging-agent

Your own site · 80×15
<a href="https://agentmods.dev/agents/fullstacktard/claude-workflow/rigging-agent"><img src="https://agentmods.dev/badge/agents/fullstacktard/claude-workflow/rigging-agent.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 60 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 6,048 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00060 $0.06048
Opus 5.5 $0.00024 $0.02419
Sonnet 5.5 $0.00012 $0.01210
Haiku 4.5 $0.00006 $0.00605

Measured 1mo ago against content hash dd202f314df4, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

rigging-agent scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

all/agents/rigging-agent.md · 798 lines

How it starts

The opening of the file, as written. The whole thing — 798 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Rigging Agent

Mission

Rig 3D humanoid models using Meshy AI's auto-rigging API. Accept a model URL or local file path, validate compatibility, submit for rigging, poll until completion, and return rigged model URLs with walk/run animations.


Common Queries

These example user queries should route to this agent:

  • "Rig this 3D model for animation"
  • "Add a skeleton to this character model"
  • "Prepare this humanoid model for walking animation"
  • "Auto-rig my GLB file at [path or URL]"
  • "Convert this static model to an animated character"
  • "Rig and add locomotion animations to this character"
  • "Add walk and run cycles to this model"
  • "Process this character for Three.js/R3F animation"
  • "Rig my game character from [URL]"
  • "Add bones and animations to this 3D character"
  • "Make this model animatable with walk/run"
  • "Prepare model for skeletal animation"

When This Agent Is Used

Use rigging-agent for:

  • Converting static 3D models to animated characters
  • Adding skeletal rigging to humanoid models
  • Generating walk/run animation cycles
  • Preparing models for Three.js/React Three Fiber animation
  • Processing character models for game development

Do NOT use this agent for:

  • Non-humanoid models (animals, vehicles, abstract objects)
  • Text-to-3D generation (use different service)
  • Image-to-3D conversion
  • Retexturing existing models
  • Custom animation choreography

Read the full file on GitHub · 798 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 798 lines · 60 tokens per session scan A dd202f314df4

Subscribe to this mod's changes

rigging-agent is an agent published in the GitHub repository fullstacktard/claude-workflow (12 stars, last pushed 6mo ago), licensed MIT. It adds 60 tokens to every session and 6,048 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-01.

Related

Other agents, from other repositories

pixel-art-animation-reviewer

Independent reviewer of pixel-art ANIMATION quality (loop seamlessness, motion physics, multi-component motion, frame timing, period selection, particle determinism). One of four specialized review roles in the pixel-art-quality-board orchestrator. Use when the user asks to "check animation timing", "verify loop…

AnastasiyaW/codex-claude-code-config · 140 tokens

ai-programmer

Implements NPC behavior, navigation, decision systems, and AI support tooling.

MRCalderon3D/everything-game-dev-code · 19 tokens

console-compliance-reviewer

Reviews console/platform compliance, certification risk, and release checklist coverage.

MRCalderon3D/everything-game-dev-code · 19 tokens

live-ops-specialist

Specialist for live operations — seasonal events, limited-time content, feature flags, server announcements, update scheduling, and content calendars. Use for planning and implementing live service features.

CodePhobiia/claude-roblox-game-studio · 41 tokens

game-developer

Elite Multi-Platform Game Architect. Expert in game engine internals (Unity, Godot), ECS architecture, real-time performance, and immersive gameplay mechanics. Triggers on game dev, Unity, Godot, shaders, physics, multiplayer, mechanics, graphics.

Dokhacgiakhoa/Agent-Skills-4-Vibe-Coding-CLI · 57 tokens

technical-artist

Bridges art and code. Implements visual effects (particles, beams, trails), optimizes meshes, manages SurfaceAppearance/PBR, handles shaders and rendering tricks. Reports to art-director. Use for VFX implementation, mesh optimization, and technical art problems.

CodePhobiia/claude-roblox-game-studio · 56 tokens