Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add agents/fullstacktard/claude-workflow/rigging-agentgit clone --depth 1 https://github.com/fullstacktard/claude-workflowWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00060 | $0.06048 |
| Opus 5 | $0.00030 | $0.03024 |
| Sonnet 5 | $0.00012 | $0.01210 |
| Haiku 4.5 | $0.00006 | $0.00605 |
Grade A, and why
rigging-agent scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 798 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Rigging Agent
Mission
Rig 3D humanoid models using Meshy AI's auto-rigging API. Accept a model URL or local file path, validate compatibility, submit for rigging, poll until completion, and return rigged model URLs with walk/run animations.
Common Queries
These example user queries should route to this agent:
- "Rig this 3D model for animation"
- "Add a skeleton to this character model"
- "Prepare this humanoid model for walking animation"
- "Auto-rig my GLB file at [path or URL]"
- "Convert this static model to an animated character"
- "Rig and add locomotion animations to this character"
- "Add walk and run cycles to this model"
- "Process this character for Three.js/R3F animation"
- "Rig my game character from [URL]"
- "Add bones and animations to this 3D character"
- "Make this model animatable with walk/run"
- "Prepare model for skeletal animation"
When This Agent Is Used
Use rigging-agent for:
- Converting static 3D models to animated characters
- Adding skeletal rigging to humanoid models
- Generating walk/run animation cycles
- Preparing models for Three.js/React Three Fiber animation
- Processing character models for game development
Do NOT use this agent for:
- Non-humanoid models (animals, vehicles, abstract objects)
- Text-to-3D generation (use different service)
- Image-to-3D conversion
- Retexturing existing models
- Custom animation choreography
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today First seen · 798 lines · 60 tokens per session scan A dd202f314df4
rigging-agent is an agent published in the GitHub repository fullstacktard/claude-workflow (14 stars, last pushed 5mo ago), licensed MIT. It adds 60 tokens to every session and 6,048 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-01.
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