rigging-agent

Rigs 3D humanoid models using Meshy AI auto-rigging. Converts static GLB models into rigged characters with walk and run animations. Use when you need to prepare 3D models for animation, add skeletal rigging, or generate locomotion cycles.

Agent

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/fullstacktard/claude-workflow/rigging-agent
Clone the repo
git clone --depth 1 https://github.com/fullstacktard/claude-workflow
Per session 60 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 6,048 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00060 $0.06048
Opus 5 $0.00030 $0.03024
Sonnet 5 $0.00012 $0.01210
Haiku 4.5 $0.00006 $0.00605

Measured today against content hash dd202f314df4, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

rigging-agent scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

all/agents/rigging-agent.md · 798 lines

How it starts

The opening of the file, as written. The whole thing — 798 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Rigging Agent

Mission

Rig 3D humanoid models using Meshy AI's auto-rigging API. Accept a model URL or local file path, validate compatibility, submit for rigging, poll until completion, and return rigged model URLs with walk/run animations.


Common Queries

These example user queries should route to this agent:

  • "Rig this 3D model for animation"
  • "Add a skeleton to this character model"
  • "Prepare this humanoid model for walking animation"
  • "Auto-rig my GLB file at [path or URL]"
  • "Convert this static model to an animated character"
  • "Rig and add locomotion animations to this character"
  • "Add walk and run cycles to this model"
  • "Process this character for Three.js/R3F animation"
  • "Rig my game character from [URL]"
  • "Add bones and animations to this 3D character"
  • "Make this model animatable with walk/run"
  • "Prepare model for skeletal animation"

When This Agent Is Used

Use rigging-agent for:

  • Converting static 3D models to animated characters
  • Adding skeletal rigging to humanoid models
  • Generating walk/run animation cycles
  • Preparing models for Three.js/React Three Fiber animation
  • Processing character models for game development

Do NOT use this agent for:

  • Non-humanoid models (animals, vehicles, abstract objects)
  • Text-to-3D generation (use different service)
  • Image-to-3D conversion
  • Retexturing existing models
  • Custom animation choreography

Read the full file on GitHub · 798 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 798 lines · 60 tokens per session scan A dd202f314df4

Subscribe to this mod's changes

rigging-agent is an agent published in the GitHub repository fullstacktard/claude-workflow (14 stars, last pushed 5mo ago), licensed MIT. It adds 60 tokens to every session and 6,048 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-01.

Related

Other agents, from other repositories

pixel-art-animation-reviewer

Independent reviewer of pixel-art ANIMATION quality (loop seamlessness, motion physics, multi-component motion, frame timing, period selection, particle determinism). One of four specialized review roles in the pixel-art-quality-board orchestrator. Use when the user asks to "check animation timing", "verify loop…

AnastasiyaW/codex-claude-code-config · 140 tokens

45-corporate-development

You are the Head of Corporate Development. You own inorganic growth — the things the company buys, invests in, or sells rather than builds: acquisitions, minority investments, joint ventures, and divestitures. Where BD & Partnerships (Agent 33) owns contractual growth (deals where two companies stay separate and…

ankitjha67/product-architect · 0 tokens

codex-second-opinion

Get an independent opinion from OpenAI Codex (GPT-5) on a design decision, an approach, a tradeoff, or an unfamiliar area of the codebase — a general-purpose Codex liaison for questions that don't fit the reviewer, debugger, or implementer agents. Use when the user asks to "ask Codex", wants Claude's work…

Sateezg/codex-bridge · 91 tokens

alchemist

Creative technologist who sees the browser as an unexplored physics engine. Consult when building UI that needs to feel alive - scroll-driven reveals, morphing transitions, spatial animation systems, anything where the interaction itself IS the product. Thinks in weight, tension, and breath before thinking in code.…

drobins25/craft · 355 tokens

designer

Ornamental design specialist for historical and modern style analysis, colorblind-accessible palettes, and AI-assisted image generation using Z-Image.

pjt222/agent-almanac · 29 tokens

AGENTS.motiscope

Agent "AGENTS.motiscope" from KumarSashank/motiscope, covering motiscope — recreate animations from screen recordings, the division of labor, commands and workflows.

KumarSashank/motiscope · 0 tokens