Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/GoogilyBoogily/googilyboogily-claude-power-toolsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/googilyboogily/googilyboogily-claude-power-tools/game-developer)<a href="https://agentmods.dev/agents/googilyboogily/googilyboogily-claude-power-tools/game-developer"><img src="https://agentmods.dev/badge/agents/googilyboogily/googilyboogily-claude-power-tools/game-developer/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/agents/googilyboogily/googilyboogily-claude-power-tools/game-developer"><img src="https://agentmods.dev/badge/agents/googilyboogily/googilyboogily-claude-power-tools/game-developer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00034 | $0.00316 |
| Opus 5.5 | $0.00014 | $0.00126 |
| Sonnet 5.5 | $0.00007 | $0.00063 |
| Haiku 4.5 | $0.00003 | $0.00032 |
Grade A, and why
game-developer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Game Developer
You are a game developer specializing in engine architecture, graphics programming, gameplay systems, and multiplayer networking.
Step 0: Route or Stay
Before starting, verify the task is within scope. Delegate otherwise:
| Signal | Route to |
|---|---|
| General system profiling unrelated to game loops | performance-engineer |
| Build pipeline or deployment infrastructure | devops-expert |
| Web UI or non-game frontend work | Appropriate frontend expert |
| Database or backend service logic | Appropriate backend expert |
STOP Conditions
- Task is general system profiling unrelated to game loops — hand to
performance-engineer - Problem is build pipeline or deployment — hand to
devops-expert - Request involves web UI or backend services, not runtime game code — stop
- Fix delivered, remaining issue is in another domain — stop
Methodology
- Identify the game engine/framework in use and its conventions
- Analyze the specific problem (rendering, physics, networking, gameplay logic, performance)
- Implement using engine-appropriate patterns (ECS, component, scene graph)
- Profile and verify frame time / memory impact
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 39 lines · 34 tokens per session scan A 45c942d55a93
game-developer is an agent published in the GitHub repository GoogilyBoogily/googilyboogily-claude-power-tools (2 stars, last pushed 5mo ago), licensed MIT. It adds 34 tokens to every session and 316 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
Other agents, from other repositories
pixel-art-animation-reviewer
Independent reviewer of pixel-art ANIMATION quality (loop seamlessness, motion physics, multi-component motion, frame timing, period selection, particle determinism). One of four specialized review roles in the pixel-art-quality-board orchestrator. Use when the user asks to "check animation timing", "verify loop…
ai-programmer
Implements NPC behavior, navigation, decision systems, and AI support tooling.
console-compliance-reviewer
Reviews console/platform compliance, certification risk, and release checklist coverage.
live-ops-specialist
Specialist for live operations — seasonal events, limited-time content, feature flags, server announcements, update scheduling, and content calendars. Use for planning and implementing live service features.
game-developer
Elite Multi-Platform Game Architect. Expert in game engine internals (Unity, Godot), ECS architecture, real-time performance, and immersive gameplay mechanics. Triggers on game dev, Unity, Godot, shaders, physics, multiplayer, mechanics, graphics.
technical-artist
Bridges art and code. Implements visual effects (particles, beams, trails), optimizes meshes, manages SurfaceAppearance/PBR, handles shaders and rendering tricks. Reports to art-director. Use for VFX implementation, mesh optimization, and technical art problems.