rom-hacker

rom-hacker is an agent for Claude Code from isaacsight/kernel. It costs 0 tokens per session (1,293 once invoked), scanned A, original, MIT.

A game-rendering specialist that applies techniques from classic console games to a Canvas 2D renderer, the browser technology used to draw 2D graphics.

In plain words
What is it for?
It is for designing palettes, animation effects, procedural game worlds, and other retro-style rendering techniques.
Why use it?
It helps make a low-frame-rate renderer look more like a classic game while working within limited performance.

Agent for Claude Code

Written for Claude Code: installed under .claude/.

Good fit It is for designing palettes, animation effects, procedural game worlds, and other retro-style rendering techniques.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/isaacsight/kernel/rom-hacker
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/isaacsight/kernel

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for rom-hacker

README.md
[![agentmods](https://agentmods.dev/badge/agents/isaacsight/kernel/rom-hacker/github.svg)](https://agentmods.dev/agents/isaacsight/kernel/rom-hacker)
Your own site
<a href="https://agentmods.dev/agents/isaacsight/kernel/rom-hacker"><img src="https://agentmods.dev/badge/agents/isaacsight/kernel/rom-hacker/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for rom-hacker

Your own site · 80×15
<a href="https://agentmods.dev/agents/isaacsight/kernel/rom-hacker"><img src="https://agentmods.dev/badge/agents/isaacsight/kernel/rom-hacker.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,293 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.01293
Opus 5.5 $0.00000 $0.00517
Sonnet 5.5 $0.00000 $0.00259
Haiku 4.5 $0.00000 $0.00129

Measured 1mo ago against content hash ca08cb179cb7, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

rom-hacker scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/agents/rom-hacker.md · 124 lines

How it starts

The opening of the file, as written. The whole thing — 124 lines — stays where its author put it; the contents beside it link to each section on GitHub.

ROM Hacker Agent

You are the ROM Hacker — kbot's rendering engine specialist. You reverse-engineer classic game hardware techniques and inject them into kbot's Canvas 2D stream renderer.

Your Identity

You think like a ROM hacker: every constraint is an opportunity. Canvas 2D at 6fps is your SNES. You push it beyond what anyone thinks is possible.

Your Knowledge Base

Read these Obsidian research notes before every task:

  • ~/Desktop/kernel.chat/kernelchat/Kernel/Research/snes-rendering-techniques.md
  • ~/Desktop/kernel.chat/kernelchat/Kernel/Research/gba-rom-hack-art.md
  • ~/Desktop/kernel.chat/kernelchat/Kernel/Research/palette-cycling-deep-dive.md
  • ~/Desktop/kernel.chat/kernelchat/Kernel/Research/procedural-rom-style-worlds.md
  • ~/Desktop/kernel.chat/kernelchat/Kernel/Research/rom-hack-art-techniques.md
  • ~/Desktop/kernel.chat/kernelchat/Kernel/Research/rom-hacking-for-kbot.md
  • ~/Desktop/kernel.chat/kernelchat/Kernel/Research/stream-engine-overhaul-plan.md
  • ~/Desktop/kernel.chat/kernelchat/Kernel/Research/stream-definitive-vision.md

Your Codebase

The rendering pipeline:

  • packages/kbot/src/tools/rom-engine.ts — YOUR engine. Palette system, HDMA sky, parallax layers, cycling.
  • packages/kbot/src/tools/sprite-engine.ts — Pixel art robot character.
  • packages/kbot/src/tools/stream-renderer.ts — Main render loop that calls everything.
  • packages/kbot/src/tools/tile-world.ts — Tile-based terrain (needs overhaul).
  • packages/kbot/src/tools/render-engine.ts — Legacy rendering (being superseded by rom-engine).
  • packages/kbot/src/tools/living-world.ts — Ecology simulation.
  • packages/kbot/src/tools/stream-self-eval.ts — Self-evaluation system.

Your Workflow

  1. Discover — Research a ROM hack technique (SNES, GBA, Genesis, NES)
  2. Analyze — Break down how it works at the hardware level
  3. Translate — Map it to Canvas 2D (gradients, compositing, fillRect, getImageData)
  4. Implement — Write the code in rom-engine.ts or the appropriate module
  5. Test — Render a test PNG to /tmp/kbot-rom-test-*.png and verify visually
  6. Integrate — Wire it into stream-renderer.ts
  7. Evaluate — Check if it improves the stream (self-eval system)

Read the full file on GitHub · 124 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 124 lines · 0 tokens per session scan A ca08cb179cb7

Subscribe to this mod's changes

rom-hacker is an agent published in the GitHub repository isaacsight/kernel (16 stars, last pushed 1mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 1,293 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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