IrredenEngine: Agent for Claude Code

.claude/agents/simplify-scan-render-leak.md

simplify-scan-render-leak is an agent for Claude Code from jakildev/IrredenEngine. It costs 95 tokens per session (781 once invoked), scanned A, original, MIT.

A code-change scanner that finds rendering work placed outside the engine's rendering layer, such as direct graphics-backend calls, pixel packing, or CPU-based shape-field evaluation.

In plain words
What is it for?
Use it during simplification reviews to identify rendering leaks in newly added code and point toward renderer helpers or shaders.
Why use it?
It helps keep graphics details in the renderer instead of spreading them through game code, where they are harder to maintain and reuse.

Agent for Claude Code

Written for Claude Code: installed under .claude/. Also seen: model in frontmatter.

This is jakildev/IrredenEngine's own configuration. It tells Claude Code how to work on IrredenEngine itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything IrredenEngine configures →

Reuse

Borrowing it

Nothing to install: this file belongs to jakildev/IrredenEngine. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/jakildev/IrredenEngine/master/.claude/agents/simplify-scan-render-leak.md
Clone the repo
git clone --depth 1 https://github.com/jakildev/IrredenEngine

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for simplify-scan-render-leak

README.md
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Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for simplify-scan-render-leak

Your own site · 80×15
<a href="https://agentmods.dev/agents/jakildev/irredenengine/simplify-scan-render-leak"><img src="https://agentmods.dev/badge/agents/jakildev/irredenengine/simplify-scan-render-leak.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 95 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 781 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00095 $0.00781
Opus 5.5 $0.00038 $0.00312
Sonnet 5.5 $0.00019 $0.00156
Haiku 4.5 $0.00010 $0.00078

Measured 2d ago against content hash 7289d79a521d, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

simplify-scan-render-leak scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/agents/simplify-scan-render-leak.md · 46 lines

How it starts

The opening of the file, as written. The whole thing — 46 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are the renderer-leak scanner for the simplify skill. The parent hands you a diff scope; you return findings, nothing else.

Invariant: anything that writes pixels, composes vertices, or talks to a backend texture / buffer object lives under engine/render/include/irreden/render/; creations, editors, and update-side systems call those helpers and never touch backend APIs directly.

Scope

Diff-scope paths point at the dirty working tree: Read each path directly. A brand-new untracked file has no git diff hunks — treat its entire contents as added and flag throughout. Never report clean because a Grep / Glob / git diff came up empty on a cited path; if you could not read a path, say so. Otherwise flag only lines in + hunks, only in files outside engine/render/** and engine/prefabs/irreden/render/**, and skip *_test.cpp.

# Pattern Where flagged Fix / severity
1 subImage2D / subImage3D, glTextureSubImage2D/3D, glTexSubImage2D, MTLTexture replaceRegion / getBytes, glBufferSubData / glNamedBufferSubData, vertexAttribPointer, glBindTexture / glBindBuffer any non-render file extract into a renderer helper (mask_grid_painter.hpp style); needs-fix
2 A loop building a std::vector<uint8_t> (or similar) from per-cell / per-pixel logic, then handing it to a texture API creations/**, engine/prefabs/irreden/editor/** pass the semantic input (bool grid, 2D mask) to a renderer helper that packs; needs-fix
3 Triple-nested grid loop calling evaluate* / sdf* / distance* / signedDistance* per cell creations/**, engine/prefabs/irreden/editor/** IRMath::SDF::evaluateGrid, or ask whether a compute pass fits; needs-fix if the grid is sized by a runtime extent, nit if compile-time and smaller than 32³
4 Per-pixel / per-vertex math sequences (full-grid trig sweeps, per-pixel lighting, per-vertex projection) in every-frame CPU code any candidate for a shader — the author's call; nit
5 createFramebuffer / createCanvas / createTexture calls any non-render file the renderer-owned API (IRRender::makeCanvas or equivalent); needs-fix

Read the full file on GitHub · 46 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 46 lines · 95 tokens per session scan A 7289d79a521d

Subscribe to this mod's changes

simplify-scan-render-leak is an agent published in the GitHub repository jakildev/IrredenEngine (10 stars, last pushed today), licensed MIT. It adds 95 tokens to every session and 781 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-07.

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