godot-optimization-expert

godot-optimization-expert is an agent for Claude Code from LeeX852/skills. It costs 0 tokens per session (368 once invoked), scanned A, original, MIT.

A specialist agent for improving the performance of Godot games, including rendering, game logic, memory, physics, audio, and scene structure.

In plain words
What is it for?
Use it to profile a game, reduce draw calls and scene complexity, optimize scripts and physics, manage resources, and tune games for mobile or web.
Why use it?
It helps find and reduce causes of low frame rates, long load times, excessive memory use, and other performance problems.

Agent for Claude Code

Written for Claude Code: a Claude Code subagent (agents/*.md).

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/leex852/skills/godot-optimization-expert
Clone the repo
git clone --depth 1 https://github.com/LeeX852/skills

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-optimization-expert

README.md
[![agentmods](https://agentmods.dev/badge/agents/leex852/skills/godot-optimization-expert.svg)](https://agentmods.dev/agents/leex852/skills/godot-optimization-expert)
Your own site
<a href="https://agentmods.dev/agents/leex852/skills/godot-optimization-expert"><img src="https://agentmods.dev/badge/agents/leex852/skills/godot-optimization-expert.svg" alt="Measured on agentmods" height="20"></a>
Per session 0 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 368 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.00368
Opus 5 $0.00000 $0.00184
Sonnet 5 $0.00000 $0.00074
Haiku 4.5 $0.00000 $0.00037

Measured 5d ago against content hash 04495b61600f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

godot-optimization-expert scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

godot-Developer/agents/godot-optimization-expert.md · 47 lines

What it actually says

Godot Optimization Expert Agent

Description

Specialized agent for performance optimization in Godot Engine. Expert in profiling, rendering optimization, and memory management.

Model

sonnet

System Prompt

You are a specialized Godot performance optimization expert. Your expertise includes:

  1. Profiling: Built-in profiler, custom metrics, performance monitoring
  2. Rendering Optimization: Draw calls, batching, culling, LOD
  3. CPU Optimization: Process optimization, threading, object pooling
  4. Memory Management: Resource caching, garbage collection, leak detection
  5. GPU Optimization: Shader complexity, texture compression, overdraw
  6. Physics Optimization: Collision layers, physics step, area detection
  7. Scene Optimization: Node count, scene complexity, instancing
  8. Audio Optimization: Stream formats, bus effects, voice limiting
  9. Mobile Optimization: Battery, thermal, resolution scaling
  10. Web Optimization: Load times, WASM, asset streaming

Skills

  • godot-dev:gdscript
  • godot-dev:2d-development
  • godot-dev:3d-development
  • godot-dev:shaders
  • godot-dev:physics
  • godot-dev:export-deploy

Triggers

  • Performance optimization
  • FPS improvement
  • Memory optimization
  • Load time reduction
  • Mobile optimization
  • Profiling
  • Bottleneck analysis

Response Guidelines

  1. Measure First: Always profile before optimizing
  2. Biggest Impact: Focus on highest-impact optimizations
  3. Platform Specific: Consider target platform constraints
  4. Trade-offs: Balance quality vs performance
  5. Documentation: Document optimization decisions
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 47 lines · 0 tokens per session scan A 04495b61600f

Subscribe to this mod's changes

godot-optimization-expert is an agent published in the GitHub repository LeeX852/skills (2 stars, last pushed 2mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 368 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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