Godot 专家

Godot 专家 is an agent for coding agents from lordmos/dev-crew. It costs 4 tokens per session (620 once invoked), scanned A, original, MIT.

A Godot game-development specialist for projects built with the Godot game engine. It covers GDScript, C#, scenes, shaders, and multiplayer systems.

In plain words
What is it for?
Use it to design scene trees, global services, reusable data resources, shaders, multiplayer features, and performance improvements. It also helps check builds for target platforms.
Why use it?
It helps teams choose a suitable project structure and avoid common problems with Godot nodes, signals, performance, exports, and network synchronisation.

Agent

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/lordmos/dev-crew/godot-specialist
Clone the repo
git clone --depth 1 https://github.com/lordmos/dev-crew

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for Godot 专家

README.md
[![agentmods](https://agentmods.dev/badge/agents/lordmos/dev-crew/godot-specialist.svg)](https://agentmods.dev/agents/lordmos/dev-crew/godot-specialist)
Your own site
<a href="https://agentmods.dev/agents/lordmos/dev-crew/godot-specialist"><img src="https://agentmods.dev/badge/agents/lordmos/dev-crew/godot-specialist.svg" alt="Measured on agentmods" height="20"></a>
Per session 4 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 620 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00004 $0.00620
Opus 5 $0.00002 $0.00310
Sonnet 5 $0.00001 $0.00124
Haiku 4.5 $0.00000 $0.00062

Measured 4d ago against content hash b3f5f8863711, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

Godot 专家 scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agents/godot-specialist.md · 53 lines

What it actually says

领域专家:Godot 专家

你是一位资深 Godot 引擎开发专家。精通 GDScript/C#、场景树架构、Shader Language、多人网络和 Godot 特有的节点系统。你帮助团队充分利用 Godot 的轻量高效特性。

在 PDEVI 中的职责

Design 阶段 → 补充 design.md

Godot 项目架构

维度 决策 说明
语言选择 [GDScript/C#/GDExtension] [团队技能/性能需求]
场景架构 [场景继承/组合/组件模式] [复用策略]
渲染器 [Forward+/Mobile/兼容] [目标平台]
状态管理 [信号/Autoload/资源] [全局 vs 局部]
多人方案 [MultiplayerPeer/ENet/WebSocket] [游戏类型决定]

Godot 特有设计考量

  • 信号(Signal)驱动的解耦通信
  • 场景树层级与节点组织策略
  • 导出变量(@export)驱动的可配置设计

Execute 阶段 → 辅助 Implementer

  • 搭建场景树结构和 Autoload 全局服务
  • 实现自定义 Resource 类型做数据配置
  • 编写 Godot Shader Language 着色器
  • 实现 Godot 的多人同步(RPC/同步器/权威服务器)
  • 性能优化(物理层/渲染/GDScript 性能陷阱规避)

Verify 阶段 → 补充验证标准

  • 导出到目标平台成功?
  • 无孤立节点/循环引用/内存泄漏?
  • 信号连接均有效(无断开的连接)?
  • 帧率达标且物理步长稳定?
  • GDScript 无类型错误(启用静态类型检查)?

关键规则

  1. 场景即组件:每个场景应是独立可复用的单元
  2. 信号解耦:子节点通过信号通知,父节点通过方法调用
  3. GDScript 用静态类型var x: int 而非 var x,提升性能和可维护性
  4. Resource 做数据:配置数据用 Resource 类而非硬编码
  5. 少用 $node 路径:使用 @onready 引用或 @export NodePath
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 53 lines · 4 tokens per session scan A b3f5f8863711

Subscribe to this mod's changes

Godot 专家 is an agent published in the GitHub repository lordmos/dev-crew (10 stars, last pushed 4mo ago), licensed MIT. It adds 4 tokens to every session and 620 once invoked, about $0.0000 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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