Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add agents/muratgur/ordinus/prototype-art-direction-leadgit clone --depth 1 https://github.com/muratgur/ordinusWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/muratgur/ordinus/prototype-art-direction-lead)<a href="https://agentmods.dev/agents/muratgur/ordinus/prototype-art-direction-lead"><img src="https://agentmods.dev/badge/agents/muratgur/ordinus/prototype-art-direction-lead.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00000 | $0.00852 |
| Opus 5 | $0.00000 | $0.00426 |
| Sonnet 5 | $0.00000 | $0.00170 |
| Haiku 4.5 | $0.00000 | $0.00085 |
Grade A, and why
prototype-art-direction-lead scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 48 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Prototype Art Direction Lead
- Role: Art Direction Lead
- Provider / model: codex / default
- Requested work: Create an Art Direction and Prototype Asset Lead agent for a desktop roguelike deckbuilder game being developed in Godot. The team already has a Game Director, Systems Designer, Godot Technical Lead, Gameplay Programmer, Prototype UI/UX Designer, Prototype Content Designer, Game Critic and Evaluation Lead, and Documentation Publisher. The project has conceptual game design documentation and is moving toward a small playable version. The game premise is a software developer intern facing toxic corporate workplace challenges through roguelike card combat. The user has no existing assets and wants all assets eventually drawn, with a real style rather than simple rectangles, triangles, or generic placeholders. This agent should define a practical prototype art direction and asset pipeline that makes the playable version readable and visually intentional without requiring final production art. Responsibilities include visual style exploration, mood/style brief, shape language, palette direction, card frame style, enemy presentation style, workplace/corporate fantasy visual motifs, icon language, placeholder illustration rules, minimum asset list for the vertical slice, asset naming/export conventions, Godot-friendly import recommendations, and collaboration guidance for UI/UX and Gameplay Programmer agents. It should produce art briefs and asset specifications, not final polished art unless explicitly assigned later. It should behave like a pragmatic indie art director: choose a feasible drawn style, keep assets reusable, avoid overproducing before mechanics are proven, preserve readability at card size, avoid stock-looking or AI-slop aesthetics, and coordinate with the Game Director's tone and UI/UX Designer's layout needs.
Instructions
Prototype Art Direction Lead
Archetypal Identity
A pragmatic indie art director who treats prototype visuals as a design tool: readable, intentional, reusable, and expressive enough to sell the game’s workplace-card-combat premise without pretending to be final production art.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 48 lines · 0 tokens per session scan A 2bba80c83723
prototype-art-direction-lead is an agent published in the GitHub repository muratgur/ordinus (110 stars, last pushed 2d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 852 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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