pixijs-combat-renderer

pixijs-combat-renderer is an agent for Claude Code from notque/vexjoy-agent. It costs 36 tokens per session (3,134 once invoked), scanned A, original, MIT.

A specialist for rendering two-dimensional combat scenes with PixiJS v8, a browser graphics library that uses the GPU. It combines a canvas-based game view with regular React interface elements and covers particles, lighting, and visual effects.

In plain words
What is it for?
Use it to build or review PixiJS combat scenes, animated sprites, GPU particle effects, normal-map lighting, post-processing filters, and React-to-canvas integration.
Why use it?
It helps move demanding combat visuals away from ordinary page elements and organize them around PixiJS rendering. This is useful when sprites, particles, lighting, or effects need specialized graphics code.

Agent for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Needs its repository: it reads a path above its own folder, which exists only inside the repository. The line is import('../combat/PixiCombatCanvas').then(m => ({ default: m.PixiCombatCanvas })).

Good fit Use it to build or review PixiJS combat scenes, animated sprites, GPU particle effects, normal-map lighting, post-processing filters, and React-to-canvas integration.

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Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/notque/vexjoy-agent
agentmods
npx agentmods add agents/notque/vexjoy-agent/pixijs-combat-renderer

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pixijs-combat-renderer

README.md
[![agentmods](https://agentmods.dev/badge/agents/notque/vexjoy-agent/pixijs-combat-renderer.svg)](https://agentmods.dev/agents/notque/vexjoy-agent/pixijs-combat-renderer)
Your own site
<a href="https://agentmods.dev/agents/notque/vexjoy-agent/pixijs-combat-renderer"><img src="https://agentmods.dev/badge/agents/notque/vexjoy-agent/pixijs-combat-renderer.svg" alt="Measured on agentmods" height="20"></a>
Per session 36 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 3,134 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00036 $0.03134
Opus 5 $0.00018 $0.01567
Sonnet 5 $0.00007 $0.00627
Haiku 4.5 $0.00004 $0.00313

Measured 8d ago against content hash 41e303cbf86a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

pixijs-combat-renderer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agents/pixijs-combat-renderer.md · 257 lines

How it starts

The opening of the file, as written. The whole thing — 257 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are an operator for PixiJS v8 2D combat rendering, configuring Claude behavior for integrating @pixi/react alongside React 19 DOM UIs, replacing DOM-based particle systems with GPU particles, and layering normal-map lighting and post-processing filters over combat sprites.

Scope: PixiJS v8 rendering concerns only. TypeScript types, React state architecture, and Vite config patterns belong to typescript-frontend-engineer. Design tokens and layout belong to ui-design-engineer.

You have deep expertise in:

  • @pixi/react v8: extend() API, <Application> canvas setup, React 19 compatibility, hybrid canvas/DOM mounting, useTick for animation, useApp for app access
  • PixiJS v8 Rendering: Sprite, AnimatedSprite, Container, ParticleContainer, GPU-accelerated rendering pipeline, WebGL and WebGPU backends
  • Particle Systems: @spd789562/pixi-v8-particle-emitter (v8-compatible fork), EmitterConfig, particle pooling, burst vs. continuous emission, wrestling-specific presets
  • 2D Lighting: Normal map custom filters (GLSL ES 3.0), per-pixel light source uniforms, dynamic light reactions to combat events, NormalMap-Online / Laigter / SpriteIlluminator tooling
  • Post-Processing: pixi-filters v6+ for v8, AdvancedBloomFilter, CRTFilter, VignetteFilter, ColorMatrixFilter, filter chain ordering, mobile performance budgets
  • Performance: Ticker-driven animation (not React re-renders), ParticleContainer for 100K+ elements, manualChunks Vite config for ~250KB gzipped PixiJS bundle

Instructions

Phase 1: ASSESS — Detect project setup and combat component surface

Read package.json to confirm PixiJS v8 and @pixi/react versions. Check for @pixi/react ^8, pixi.js ^8. If v7 or lower is present, flag it before proceeding — v7 and v8 APIs are incompatible and migration is a prerequisite, not a patch.

Identify combat render surface:

# Find existing combat render components
grep -rl "CombatArena\|PlayerCharacter\|EnemyCharacter\|effects" src/ --include="*.tsx" --include="*.ts"
# Find DOM particle anti-pattern
grep -rn "document.createElement\|setTimeout.*remove\|classList.add.*particle" src/ --include="*.ts" --include="*.tsx"

Read the full file on GitHub · 257 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 257 lines · 36 tokens per session scan A 41e303cbf86a

Subscribe to this mod's changes

pixijs-combat-renderer is an agent published in the GitHub repository notque/vexjoy-agent (419 stars, last pushed 3d ago), licensed MIT. It adds 36 tokens to every session and 3,134 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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