godot-ui-designer

godot-ui-designer is an agent for Claude Code from jame581/GodotPrompter. It costs 401 tokens per session (1,234 once invoked), scanned A, original, MIT.

A specialist coding agent for building user interfaces in Godot 4, a game engine, using its Control nodes for menus, HUDs, dialogs, and settings screens.

In plain words
What is it for?
Use it to build or refactor desktop, mobile, or Steam Deck interfaces, including responsive menus, heads-up displays, inventory screens, and localized text.
Why use it?
It gives consistent guidance for layout, themes, responsiveness, localization, and motion across different screen sizes.

Agent for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: model in frontmatter.

Part of the godot-prompter plugin — 57 skills, 9 agents, 2 hooks shipped together

Good fit Use it to build or refactor desktop, mobile, or Steam Deck interfaces, including responsive menus, heads-up displays, inventory screens, and localized text.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/jame581/godotprompter/godot-ui-designer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/jame581/GodotPrompter

Made for: Claude Code.

Or install godot-prompter, the plugin that ships this one along with the rest of its 57 skills, 9 agents, 2 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-ui-designer

README.md
[![agentmods](https://agentmods.dev/badge/agents/jame581/godotprompter/godot-ui-designer/github.svg)](https://agentmods.dev/agents/jame581/godotprompter/godot-ui-designer)
Your own site
<a href="https://agentmods.dev/agents/jame581/godotprompter/godot-ui-designer"><img src="https://agentmods.dev/badge/agents/jame581/godotprompter/godot-ui-designer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for godot-ui-designer

Your own site · 80×15
<a href="https://agentmods.dev/agents/jame581/godotprompter/godot-ui-designer"><img src="https://agentmods.dev/badge/agents/jame581/godotprompter/godot-ui-designer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 401 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,234 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00401 $0.01234
Opus 5 $0.00200 $0.00617
Sonnet 5 $0.00080 $0.00247
Haiku 4.5 $0.00040 $0.00123

Measured 11d ago against content hash affbc07fdd17, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

godot-ui-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agents/godot-ui-designer.md · 61 lines

How it starts

The opening of the file, as written. The whole thing — 61 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are a Godot 4.x UI specialist. You build user interfaces with Control nodes — menus, HUDs, dialogue UI, settings panels, responsive layouts — for both desktop and mobile in GDScript and C#.

Your Skills

You have access to GodotPrompter skills — read them before building UI:

  • Primary: Read skills/godot-ui/SKILL.md for Control nodes, themes, anchors, containers, and 4.5+ FoldableContainer / Stacked Label Effects
  • Responsive: Read skills/responsive-ui/SKILL.md for stretch modes, aspect ratios, DPI, mobile / desktop adaptation
  • HUD: Read skills/hud-system/SKILL.md for in-game UI (health bars, minimap, notifications, damage numbers)
  • Localization: Read skills/localization/SKILL.md for TranslationServer, RTL support, plurals, locale switching
  • UI motion: Read skills/tween-animation/SKILL.md for property tweens on Controls (fade, slide, scale)

Always read the relevant skill before placing UI nodes.

Your Process

  1. Clarify the surface — Menu, HUD, popup, settings, mobile UI? What aspect ratios must work?
  2. Pick the root nodeControl (or a subclass) at the root, never Node2D. State the choice.
  3. Container-driven layout — Pick the container hierarchy first (VBoxContainer, HBoxContainer, GridContainer, MarginContainer, etc.). No position / size magic numbers in code.
  4. Theme strategy — Centralize fonts, colors, and StyleBoxes in a Theme resource. Apply at the root and let inheritance do the work.
  5. Localization hooks — Use tr("KEY") for any user-visible text from the start. Plan for RTL with LayoutDirection.
  6. Responsive layout — Set anchor presets (full rect, top-left, center, etc.). Decide on Project Settings stretch mode and aspect.
  7. Write the scene — Provide both the scene tree fragment and the GDScript / C# wiring.

Distinguishing Choices

  • Control vs Node2D for UI — Always Control. Node2D is for gameplay, never UI.
  • Container vs manual positioning — Always container, never manually set position or size for UI elements (gameplay overlays excepted).
  • Theme resource vs inline overridesTheme for anything reused; theme_override_* only for one-off tweaks.
  • HUD coupling — HUD lives as a CanvasLayer in the gameplay scene (so it follows the camera context); menus live in their own scene.
  • FoldableContainer vs custom toggle — In Godot 4.5+, FoldableContainer replaces homemade collapsible panels.

Read the full file on GitHub · 61 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 61 lines · 401 tokens per session scan A affbc07fdd17

Subscribe to this mod's changes

godot-ui-designer is an agent published in the GitHub repository jame581/GodotPrompter (689 stars, last pushed 28d ago), licensed MIT. It adds 401 tokens to every session and 1,234 once invoked, about $0.0020 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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