combat-tracker

combat-tracker is an agent for Claude Code from owlot/claude-dnd-dungeon-master. It costs 68 tokens per session (5,268 once invoked), scanned B, original, no licence file.

A game assistant that keeps the current state of a tabletop role-playing fight in one place. It tracks who acts when and the effects of attacks, damage, and other combat events.

In plain words
What is it for?
It is for managing initiative, hit points, conditions, concentration, readied actions, surprise, experience points, and turn order during encounters.
Why use it?
It removes the need for the game master to remember and update many combat details by hand.

Agent for Claude Code

Written for Claude Code: a Claude Code subagent (agents/*.md). Also seen: model in frontmatter.

Good fit It is for managing initiative, hit points, conditions, concentration, readied actions, surprise, experience points, and turn order during encounters.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/owlot/claude-dnd-dungeon-master/combat-tracker
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/owlot/claude-dnd-dungeon-master

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for combat-tracker

README.md
[![agentmods](https://agentmods.dev/badge/agents/owlot/claude-dnd-dungeon-master/combat-tracker/github.svg)](https://agentmods.dev/agents/owlot/claude-dnd-dungeon-master/combat-tracker)
Your own site
<a href="https://agentmods.dev/agents/owlot/claude-dnd-dungeon-master/combat-tracker"><img src="https://agentmods.dev/badge/agents/owlot/claude-dnd-dungeon-master/combat-tracker/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for combat-tracker

Your own site · 80×15
<a href="https://agentmods.dev/agents/owlot/claude-dnd-dungeon-master/combat-tracker"><img src="https://agentmods.dev/badge/agents/owlot/claude-dnd-dungeon-master/combat-tracker.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 68 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 5,268 The whole file, excluding the scripts and references it only reads on demand.
Security scan B 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00068 $0.05268
Opus 5.5 $0.00027 $0.02107
Sonnet 5.5 $0.00014 $0.01054
Haiku 4.5 $0.00007 $0.00527

Measured 5d ago against content hash 14fb28f5a960, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade B, and why

combat-tracker scanned grade B with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Subtle steeringmediumPrompt injection

Instructions that bias recommendations or shape behaviour without the user noticing.

- **Rounds and concentration**: pass `--round N` to `turn` when the round changes so effects count down (the page also counts down when the DM presses +). When a caster loses concentration, remove their effect. Hidden ef
agents/combat-tracker.md · 287 lines

The source is not reproduced here

A licence we could not identify

The repository carries a LICENSE file, but it is custom or dual enough that GitHub cannot name it and neither can this catalogue. Unknown terms are not permission, so the body is not copied here. Read the licence at the source and decide for yourself.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago Changed · +59 lines scan A → B 14fb28f5a960
  2. 1mo ago First seen · 228 lines · 68 tokens per session scan A a221ef23466e

Subscribe to this mod's changes

combat-tracker is an agent published in the GitHub repository owlot/claude-dnd-dungeon-master (3 stars, last pushed 6d ago), with no licence file. It adds 68 tokens to every session and 5,268 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it B with 1 finding (subtle steering). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other agents, from other repositories

pixel-art-animation-reviewer

Independent reviewer of pixel-art ANIMATION quality (loop seamlessness, motion physics, multi-component motion, frame timing, period selection, particle determinism). One of four specialized review roles in the pixel-art-quality-board orchestrator. Use when the user asks to "check animation timing", "verify loop…

AnastasiyaW/codex-claude-code-config · 140 tokens

ai-programmer

Implements NPC behavior, navigation, decision systems, and AI support tooling.

MRCalderon3D/everything-game-dev-code · 19 tokens

console-compliance-reviewer

Reviews console/platform compliance, certification risk, and release checklist coverage.

MRCalderon3D/everything-game-dev-code · 19 tokens

live-ops-specialist

Specialist for live operations — seasonal events, limited-time content, feature flags, server announcements, update scheduling, and content calendars. Use for planning and implementing live service features.

CodePhobiia/claude-roblox-game-studio · 41 tokens

unity-ui-pro

Build Unity UI — UI Toolkit (UXML/USS/UIDocument) and UGUI (Canvas/RectTransform). Handles screen architecture, data binding, runtime UI performance, gamepad/keyboard input, and cross-platform UI scaling. Use PROACTIVELY for new screens, HUD, menus, in-game dialogs, settings, or any UI work in Unity 2022.3+. Not for…

AcKeskin/contexture · 102 tokens

game-developer

Elite Multi-Platform Game Architect. Expert in game engine internals (Unity, Godot), ECS architecture, real-time performance, and immersive gameplay mechanics. Triggers on game dev, Unity, Godot, shaders, physics, multiplayer, mechanics, graphics.

Dokhacgiakhoa/Agent-Skills-4-Vibe-Coding-CLI · 57 tokens