game-reviewer

A code-review workflow for game projects. It examines how the code is organized, how efficiently it runs, and whether it is ready for monetization, meaning ways of earning money from the game.

In plain words
What is it for?
Use it to review a game codebase, check its architecture and performance, or assess its monetization readiness.
Why use it?
It helps identify structural and performance problems before they cause trouble. It also provides an evaluation of the game's readiness for monetization.

Agent

Part of the game-creator plugin — 31 skills, 4 agents shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/playableintelligence/game-creator/game-reviewer
Clone the repo
git clone --depth 1 https://github.com/PlayableIntelligence/game-creator

Or install game-creator, the plugin that ships this one along with the rest of its 31 skills, 4 agents.

Per session 39 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 501 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00039 $0.00501
Opus 5 $0.00019 $0.00251
Sonnet 5 $0.00008 $0.00100
Haiku 4.5 $0.00004 $0.00050

Measured 3d ago against content hash fa7e7679f937, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

game-reviewer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agents/game-reviewer.md · 57 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 57 lines · 39 tokens per session scan A fa7e7679f937

Subscribe to this mod's changes

game-reviewer is an agent published in the GitHub repository PlayableIntelligence/game-creator (323 stars, last pushed 3mo ago), with no licence file. It adds 39 tokens to every session and 501 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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