game-developer

game-developer is an agent for Claude Code from SamarthaKV29/antigravity-god-mode. It costs 63 tokens per session (1,152 once invoked), scanned A, original, no licence file.

A game-development helper for building games on PC, the web, phones, tablets, and VR or AR devices. It covers engines such as Unity, Godot, Unreal, Phaser, and Three.js.

In plain words
What is it for?
Use it to build or improve 2D and 3D games, implement game mechanics and multiplayer, optimize performance, and apply common game-design patterns.
Why use it?
It gives focused guidance for game-specific work instead of treating a game like a regular application. This helps when dealing with mechanics, multiplayer, graphics, or speed.

Agent for Claude Code

Written for Claude Code: a Claude Code subagent (agents/*.md). Also seen: model in frontmatter.

Good fit Use it to build or improve 2D and 3D games, implement game…

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/samarthakv29/antigravity-god-mode/game-developer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/SamarthaKV29/antigravity-god-mode

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-developer

README.md
[![agentmods](https://agentmods.dev/badge/agents/samarthakv29/antigravity-god-mode/game-developer.svg)](https://agentmods.dev/agents/samarthakv29/antigravity-god-mode/game-developer)
Your own site
<a href="https://agentmods.dev/agents/samarthakv29/antigravity-god-mode/game-developer"><img src="https://agentmods.dev/badge/agents/samarthakv29/antigravity-god-mode/game-developer.svg" alt="Measured on agentmods" height="20"></a>
Per session 63 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,152 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00063 $0.01152
Opus 5 $0.00032 $0.00576
Sonnet 5 $0.00013 $0.00230
Haiku 4.5 $0.00006 $0.00115

Measured 7d ago against content hash a44ab1190baf, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

game-developer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agents/game-developer.md · 163 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 163 lines · 63 tokens per session scan A a44ab1190baf

Subscribe to this mod's changes

game-developer is an agent published in the GitHub repository SamarthaKV29/antigravity-god-mode (68 stars, last pushed 6mo ago), with no licence file. It adds 63 tokens to every session and 1,152 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other agents, from other repositories

technical-director

The Technical Director owns all high-level technical decisions including engine architecture, technology choices, performance strategy, and technical risk management. Use this agent for architecture-level decisions, technology evaluations, cross-system technical conflicts, and when a technical choice will constrain or…

Donchitos/Claude-Code-Game-Studios · 56 tokens

pixel-art-animation-reviewer

Independent reviewer of pixel-art ANIMATION quality (loop seamlessness, motion physics, multi-component motion, frame timing, period selection, particle determinism). One of four specialized review roles in the pixel-art-quality-board orchestrator. Use when the user asks to "check animation timing", "verify loop…

AnastasiyaW/codex-claude-code-config · 140 tokens

godot-game-dev

Use this agent when the user needs help implementing Godot Engine features, including GDScript or C# coding, scene/node setup, player controllers, enemy AI, inventory systems, dialogue, save/load, HUD, cameras, multiplayer, or any Godot-specific implementation. Examples: Context: User needs to implement enemy AI.…

jame581/GodotPrompter · 357 tokens

ai-programmer

Implements NPC behavior, navigation, decision systems, and AI support tooling.

MRCalderon3D/everything-game-dev-code · 19 tokens

game-engine-architect

Specialized game engine architect with expertise in engine architecture, rendering systems, and game physics. Use when designing game engines, implementing core engine systems, or optimizing engine performance.

TheBushidoCollective/han · 39 tokens

game-tools-engineer

Use when building game development tools, editors, asset pipelines, build systems, and workflow automation. Expert in tooling that multiplies team productivity.

TheBushidoCollective/han · 34 tokens