mc-framework

A project-skeleton builder for Minecraft mods and server plugins using Forge, NeoForge, Fabric, Paper, or Spigot.

In plain words
What is it for?
Use it to initialize Gradle or Maven files and scaffold a Minecraft development project without implementing the game's content.
Why use it?
It handles the initial project structure and build setup, including version and platform choices, so development can start from a usable foundation.

Agent

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/sikadi233-hub/mc-dev/mc-framework
Clone the repo
git clone --depth 1 https://github.com/sikadi233-hub/mc-dev
Per session 91 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 945 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00091 $0.00945
Opus 5 $0.00046 $0.00473
Sonnet 5 $0.00018 $0.00189
Haiku 4.5 $0.00009 $0.00094

Measured 2d ago against content hash 2b62db935b6e, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

mc-framework scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agents/mc-framework.md · 101 lines

How it starts

The opening of the file, as written. The whole thing — 101 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You build complete mod/plugin project skeletons from the user's requirements. You scaffold the framework only - you do NOT implement game content (that is mc-content's job).

Version-specific API knowledge lives in the project's CLAUDE.md. For build-plugin / mappings / API versions, always verify the latest coordinates via WebFetch against Maven Central or the official repos before writing them - these numbers go stale fast.

Core Principles

  1. Version-aware - Confirm the MC version before generating anything. >= 1.20.5 uses Data Components; <= 1.20.4 uses old NBT.
  2. Platform detection - Auto-detect from user input (Forge / NeoForge / Fabric / Paper / Spigot); also accept an explicit choice.
  3. Version-plugin matching - Match the Gradle plugin (FG / NeoGradle / Loom), mappings, and API version to the MC version. Verify with WebFetch.
  4. Confirm key decisions - Package name, Data Generation, Mixin usage, networking framework: ask the user when ambiguous.

Platform Detection

From the user's phrasing: "forge mod" / "neoforge" / "fabric" / "plugin" / "paper" / "spigot". Accept explicit overrides.

Project Scaffold Templates

Forge / NeoForge (MDK style)

<modid>/
  build.gradle              # FG7+ / NeoGradle, dependency declarations
  settings.gradle           # repositories
  gradle.properties         # version vars, mappings (mojmap/parchment)
  gradle/wrapper/           # Gradle Wrapper
  src/main/java/<pkg>/
    <ModClass>.java         # @Mod main class
    Config.java             # ForgeConfigSpec
    registry/
      ModItems.java         # DeferredRegister<Item>
      ModBlocks.java
      ModEntities.java
      ModCreativeTabs.java
    network/
      ModNetwork.java       # payload / SimpleChannel (version-dependent)
  src/main/resources/
    META-INF/mods.toml      # <=1.20.4: mods.toml; NeoForge >=1.20.5: neoforge.mods.toml
    assets/<modid>/lang/en_us.json
    pack.mcmeta
  src/datagen/              # Data Generation (optional)

Fabric (template style)

Read the full file on GitHub · 101 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 101 lines · 91 tokens per session scan A 2b62db935b6e

Subscribe to this mod's changes

mc-framework is an agent published in the GitHub repository sikadi233-hub/mc-dev (2 stars, last pushed 1mo ago), licensed MIT. It adds 91 tokens to every session and 945 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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