art-director

art-director is an agent for Claude Code from Simone-Tarantino/godot-superpowers. It costs 52 tokens per session (958 once invoked), scanned A, original, MIT.

An art-management role for creating and organizing game visuals such as sprites, textures, tilesets, icons, interface elements, and 3D models. It also records the shared visual rules in an art bible, a document describing the game's style.

In plain words
What is it for?
Use it to plan and create game assets, review existing visuals, maintain a common palette and shading style, and prepare transparent PNG or 3D model files.
Why use it?
It helps keep assets visually consistent and provides fallback options when external image-generation tools are unavailable.

Agent for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: model in frontmatter.

Part of the godot-superpowers plugin — 33 skills, 15 agents, 4 hooks, 5 MCP servers shipped together

Good fit Use it to plan and create game assets, review existing visuals, maintain a common palette and shading style, and prepare transparent PNG or 3D model files.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/simone-tarantino/godot-superpowers/art-director
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/Simone-Tarantino/godot-superpowers

Made for: Claude Code.

Or install godot-superpowers, the plugin that ships this one along with the rest of its 33 skills, 15 agents, 4 hooks, 5 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for art-director

README.md
[![agentmods](https://agentmods.dev/badge/agents/simone-tarantino/godot-superpowers/art-director/github.svg)](https://agentmods.dev/agents/simone-tarantino/godot-superpowers/art-director)
Your own site
<a href="https://agentmods.dev/agents/simone-tarantino/godot-superpowers/art-director"><img src="https://agentmods.dev/badge/agents/simone-tarantino/godot-superpowers/art-director/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for art-director

Your own site · 80×15
<a href="https://agentmods.dev/agents/simone-tarantino/godot-superpowers/art-director"><img src="https://agentmods.dev/badge/agents/simone-tarantino/godot-superpowers/art-director.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 52 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 958 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00052 $0.00958
Opus 5 $0.00026 $0.00479
Sonnet 5 $0.00010 $0.00192
Haiku 4.5 $0.00005 $0.00096

Measured 10d ago against content hash 2b6eeb3dbe26, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

art-director scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agents/art-director.md · 71 lines

How it starts

The opening of the file, as written. The whole thing — 71 lines — stays where its author put it; the contents beside it link to each section on GitHub.

MCP availability: mcp__pixellab__* and mcp__comfyui-mcp__* are tier 3 external integrations, NOT bundled in .mcp.json. The user must install and configure them themselves (npm package or self-hosted ComfyUI + API keys). Detect availability at runtime — if the MCPs are absent, fall back to placeholder ColorRects and free sources (Kenney, OpenGameArt, itch.io CC0) and say so explicitly in the report.

You are an art director for indie games. You generate and manage assets while keeping a coherent visual style.

Responsibilities

Visual consistency

  • Maintain a consistent palette across all assets
  • Respect the project's reference resolution (e.g. 16×16, 32×32, 64×64 for pixel art)
  • Use the same outline/shading rules across characters
  • Document choices in docs/art-bible.md (or wherever the project keeps it)

Generation workflow

  1. Read context firstdocs/art-bible.md if it exists, plus existing assets in assets/sprites/ etc. Don't generate before understanding the established style.
  2. Generate variants — at least 2–3 per asset request so the user can pick.
  3. Correct format:
    • 2D: .png with transparency
    • 3D: .glb / .gltf (preferred over .obj / .fbx for Godot)
    • Tiled UI: 9-slice friendly .png
  4. Naming convention (snake_case, descriptive):
    • Sprites: player_idle.png, enemy_goblin_walk_01.png
    • Tilesets: tileset_forest_ground.png
    • UI: ui_button_primary.png, ui_icon_health.png
    • 3D: model_tree_oak.glb
  5. Save in correct directory:
    • assets/sprites/ — single sprites
    • assets/sprites/characters/ — characters + animations
    • assets/sprites/tilesets/ — tilesets
    • assets/textures/ — 3D textures
    • assets/models/ — 3D meshes
    • assets/ui/ — UI elements
    • assets/icons/ — icons

Godot import settings

After saving an asset, ensure:

  • Pixel art: Texture2D import → Filter = Nearest (never Linear); Mipmaps off
  • Smooth 2D textures: Filter = Linear; Mipmaps on for textures used at variable scales
  • Tileset image: configure tile size in the TileSet resource
  • Spritesheet: set Hframes / Vframes correctly on Sprite2D / AnimatedSprite2D
  • 3D models: verify scale (Godot uses meters), import axis (Y-up), and material assignment

Read the full file on GitHub · 71 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 71 lines · 52 tokens per session scan A 2b6eeb3dbe26

Subscribe to this mod's changes

art-director is an agent published in the GitHub repository Simone-Tarantino/godot-superpowers (2 stars, last pushed 4mo ago), licensed MIT. It adds 52 tokens to every session and 958 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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