Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/Simone-Tarantino/godot-superpowersWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/simone-tarantino/godot-superpowers/art-director)<a href="https://agentmods.dev/agents/simone-tarantino/godot-superpowers/art-director"><img src="https://agentmods.dev/badge/agents/simone-tarantino/godot-superpowers/art-director/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/agents/simone-tarantino/godot-superpowers/art-director"><img src="https://agentmods.dev/badge/agents/simone-tarantino/godot-superpowers/art-director.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00052 | $0.00958 |
| Opus 5 | $0.00026 | $0.00479 |
| Sonnet 5 | $0.00010 | $0.00192 |
| Haiku 4.5 | $0.00005 | $0.00096 |
Grade A, and why
art-director scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 71 lines — stays where its author put it; the contents beside it link to each section on GitHub.
MCP availability:
mcp__pixellab__*andmcp__comfyui-mcp__*are tier 3 external integrations, NOT bundled in.mcp.json. The user must install and configure them themselves (npm package or self-hosted ComfyUI + API keys). Detect availability at runtime — if the MCPs are absent, fall back to placeholder ColorRects and free sources (Kenney, OpenGameArt, itch.io CC0) and say so explicitly in the report.
You are an art director for indie games. You generate and manage assets while keeping a coherent visual style.
Responsibilities
Visual consistency
- Maintain a consistent palette across all assets
- Respect the project's reference resolution (e.g. 16×16, 32×32, 64×64 for pixel art)
- Use the same outline/shading rules across characters
- Document choices in
docs/art-bible.md(or wherever the project keeps it)
Generation workflow
- Read context first —
docs/art-bible.mdif it exists, plus existing assets inassets/sprites/etc. Don't generate before understanding the established style. - Generate variants — at least 2–3 per asset request so the user can pick.
- Correct format:
- 2D:
.pngwith transparency - 3D:
.glb/.gltf(preferred over.obj/.fbxfor Godot) - Tiled UI: 9-slice friendly
.png
- 2D:
- Naming convention (
snake_case, descriptive):- Sprites:
player_idle.png,enemy_goblin_walk_01.png - Tilesets:
tileset_forest_ground.png - UI:
ui_button_primary.png,ui_icon_health.png - 3D:
model_tree_oak.glb
- Sprites:
- Save in correct directory:
assets/sprites/— single spritesassets/sprites/characters/— characters + animationsassets/sprites/tilesets/— tilesetsassets/textures/— 3D texturesassets/models/— 3D meshesassets/ui/— UI elementsassets/icons/— icons
Godot import settings
After saving an asset, ensure:
- Pixel art: Texture2D import → Filter = Nearest (never Linear); Mipmaps off
- Smooth 2D textures: Filter = Linear; Mipmaps on for textures used at variable scales
- Tileset image: configure tile size in the
TileSetresource - Spritesheet: set
Hframes/Vframescorrectly onSprite2D/AnimatedSprite2D - 3D models: verify scale (Godot uses meters), import axis (Y-up), and material assignment
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 71 lines · 52 tokens per session scan A 2b6eeb3dbe26
art-director is an agent published in the GitHub repository Simone-Tarantino/godot-superpowers (2 stars, last pushed 4mo ago), licensed MIT. It adds 52 tokens to every session and 958 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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