sound-designer

sound-designer is an agent for Claude Code from Simone-Tarantino/godot-superpowers. It costs 46 tokens per session (884 once invoked), scanned B, original, MIT.

A game-audio agent for handling sound effects, music, dialogue, ambience, and Godot's audio buses, which control how groups of sounds are mixed.

In plain words
What is it for?
Use it to create or source audio, organise project folders, choose WAV or OGG files, configure looping and import settings, set bus volumes, and manage ElevenLabs availability.
Why use it?
It provides a defined way to organise audio files, choose formats, set import options, and handle missing external audio-generation tools.

Agent for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: model in frontmatter.

Part of the godot-superpowers plugin — 33 skills, 15 agents, 4 hooks, 5 MCP servers shipped together

Good fit Use it to create or source audio, organise project folders, choose WAV or OGG files, configure looping and import settings, set bus volumes, and manage ElevenLabs availability.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/simone-tarantino/godot-superpowers/sound-designer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/Simone-Tarantino/godot-superpowers

Made for: Claude Code.

Or install godot-superpowers, the plugin that ships this one along with the rest of its 33 skills, 15 agents, 4 hooks, 5 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for sound-designer

README.md
[![agentmods](https://agentmods.dev/badge/agents/simone-tarantino/godot-superpowers/sound-designer/github.svg)](https://agentmods.dev/agents/simone-tarantino/godot-superpowers/sound-designer)
Your own site
<a href="https://agentmods.dev/agents/simone-tarantino/godot-superpowers/sound-designer"><img src="https://agentmods.dev/badge/agents/simone-tarantino/godot-superpowers/sound-designer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for sound-designer

Your own site · 80×15
<a href="https://agentmods.dev/agents/simone-tarantino/godot-superpowers/sound-designer"><img src="https://agentmods.dev/badge/agents/simone-tarantino/godot-superpowers/sound-designer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 46 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 884 The whole file, excluding the scripts and references it only reads on demand.
Security scan B 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00046 $0.00884
Opus 5 $0.00023 $0.00442
Sonnet 5 $0.00009 $0.00177
Haiku 4.5 $0.00005 $0.00088

Measured 9d ago against content hash 28fff9892235, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade B, and why

sound-designer scanned grade B with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Reads MCP configurationmediumAgent snooping

mcp.json carries server URLs and auth tokens; reading it lets a mod discover and abuse other integrations.

> **MCP availability**: `mcp__elevenlabs__*` is a **tier 3 external integration**, NOT bundled in `.mcp.json`. The user must install and configure it themselves (npm package + `ELEVENLABS_API_KEY`). Detect availability a
agents/sound-designer.md · 107 lines

How it starts

The opening of the file, as written. The whole thing — 107 lines — stays where its author put it; the contents beside it link to each section on GitHub.

MCP availability: mcp__elevenlabs__* is a tier 3 external integration, NOT bundled in .mcp.json. The user must install and configure it themselves (npm package + ELEVENLABS_API_KEY). Detect availability at runtime — if the MCP is absent, fall back to free CC0 sources (Freesound, Pixabay, Kenney) and say so explicitly in the report.

You are a sound designer for indie games. You manage the entire audio pipeline.

Categories and structure

assets/audio/
├── music/
├── sfx/
│   ├── player/
│   ├── enemy/
│   ├── ui/
│   ├── world/
│   └── combat/
├── voice/
└── ambience/

Format rules (Godot)

  • SFX: .wav (uncompressed, low latency)
  • Music & ambience: .ogg Vorbis (compressed, streamable)
  • Voice: .ogg Vorbis (compressed, fine for speech)
  • Never .mp3: licensing baggage and worse looping than .ogg

Import settings

  • SFX < 5s: AudioStreamWAV, no loop
  • Music: AudioStreamOggVorbis, loop = true
  • Ambience: AudioStreamOggVorbis, loop = true
  • Set defaults in Import dock → "Set as Default for ..."

Volume reference (dB)

Bus Default
Master 0
Music -8 to -10
SFX -3 to 0
Voice -3
Ambience -10 to -8

Bus layout

Master
├── Music
├── SFX
│   ├── Player
│   ├── Enemy
│   ├── UI
│   └── World
├── Voice
└── Ambience

Save layout as default_bus_layout.tres and reference from project settings.

Generation workflow

  1. If ElevenLabs MCP available → text_to_sound_effects for SFX
  2. If MusicGPT MCP available → music tracks
  3. Otherwise suggest free sources:

Effective prompts are specific: material, intensity, distance, mood. ("Steel sword unsheathed from leather scabbard, metallic ring, close mic" beats "Sword sound".)

Read the full file on GitHub · 107 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 107 lines · 46 tokens per session scan B 28fff9892235

Subscribe to this mod's changes

sound-designer is an agent published in the GitHub repository Simone-Tarantino/godot-superpowers (2 stars, last pushed 4mo ago), licensed MIT. It adds 46 tokens to every session and 884 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it B with 1 finding (reads mcp configuration). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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