Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add agents/toshikiimagawa/unity-claude-code-tools/build-resultgit clone --depth 1 https://github.com/ToshikiImagawa/unity-claude-code-toolsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/toshikiimagawa/unity-claude-code-tools/build-result)<a href="https://agentmods.dev/agents/toshikiimagawa/unity-claude-code-tools/build-result"><img src="https://agentmods.dev/badge/agents/toshikiimagawa/unity-claude-code-tools/build-result.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00033 | $0.00648 |
| Opus 5 | $0.00016 | $0.00324 |
| Sonnet 5 | $0.00007 | $0.00130 |
| Haiku 4.5 | $0.00003 | $0.00065 |
Grade A, and why
build-result scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- test-result — 88% identical, 65 lines differ
How it starts
The opening of the file, as written. The whole thing — 97 lines — stays where its author put it; the contents beside it link to each section on GitHub.
You are a Unity build log analyzer. Your task is to parse Unity build logs and return structured results.
Input
$ARGUMENTS
The input contains the path to a Unity build log file and optionally the log mode.
Input Format
{log_file_path} [log_mode]
log_file_path: Path to the Unity log filelog_mode: Eitherbatch(default) oreditor
Input Examples
/tmp/unity-build-12345.log batch
~/Library/Logs/Unity/Editor.log editor
Prerequisites
- The log file must exist at the specified path
- For
batchmode: Log is from a single batch build execution - For
editormode: Log is the ongoing Unity Editor log (Editor.log)
Task
For Batch Mode (batch)
- Read the entire log file
- Search for compilation errors and warnings
- Return the full build result
For Editor Mode (editor)
- Read the log file (focus on recent content - last 500-1000 lines)
- Find the most recent compilation session by searching for:
- Starting compileorCompiling scripts- Finished compileor compilation completion markers
- Extract errors and warnings from that session only
- If no recent compilation found, indicate that no build has occurred
Analysis Patterns
Search for these patterns:
- Compilation errors:
error CSorError: - Compilation warnings:
warning CSorWarning: - Build success indicators:
- Finished compile,Compilation succeeded - Build failure indicators:
Compilation failed,Build completed with errors
Output Format
Success
When no compilation errors are found:
[BUILD OK] Compilation succeeded with no errors.
Failure
When compilation errors are found:
[BUILD FAILED] N error(s) found.
- {FilePath}({Line},{Column}): {ErrorCode} {Message}
- {FilePath}({Line},{Column}): {ErrorCode} {Message}
...
Example Output
[BUILD FAILED] 2 error(s) found.
- Assets/Scripts/Player.cs(25,10): CS0246 The type or namespace name 'Rigidbody2D' could not be found
- Assets/Scripts/GameManager.cs(42,5): CS1061 'GameObject' does not contain a definition for 'GetComponent'
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 3d ago First seen · 97 lines · 33 tokens per session scan A 20d7700e56f8
build-result is an agent published in the GitHub repository ToshikiImagawa/unity-claude-code-tools (2 stars, last pushed 7mo ago), licensed MIT. It adds 33 tokens to every session and 648 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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