build-result

build-result is an agent for coding agents from ToshikiImagawa/unity-claude-code-tools. It costs 33 tokens per session (648 once invoked), scanned A, original, MIT.

A Unity build-log analyzer. Unity is a game-development tool, and a build log records what happened while it compiled and packaged a project.

In plain words
What is it for?
Use it with a batch-build log or Unity Editor.log to find the latest errors and warnings and return a structured result.
Why use it?
It separates compilation errors and warnings from a long log and focuses on the relevant build or recent editor compilation.

Agent

Part of the unity-tools-plugin plugin — 2 skills, 2 commands, 2 agents, 1 MCP server shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/toshikiimagawa/unity-claude-code-tools/build-result
Clone the repo
git clone --depth 1 https://github.com/ToshikiImagawa/unity-claude-code-tools

Or install unity-tools-plugin, the plugin that ships this one along with the rest of its 2 skills, 2 commands, 2 agents, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for build-result

README.md
[![agentmods](https://agentmods.dev/badge/agents/toshikiimagawa/unity-claude-code-tools/build-result.svg)](https://agentmods.dev/agents/toshikiimagawa/unity-claude-code-tools/build-result)
Your own site
<a href="https://agentmods.dev/agents/toshikiimagawa/unity-claude-code-tools/build-result"><img src="https://agentmods.dev/badge/agents/toshikiimagawa/unity-claude-code-tools/build-result.svg" alt="Measured on agentmods" height="20"></a>
Per session 33 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 648 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00033 $0.00648
Opus 5 $0.00016 $0.00324
Sonnet 5 $0.00007 $0.00130
Haiku 4.5 $0.00003 $0.00065

Measured 3d ago against content hash 20d7700e56f8, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

build-result scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

plugins/unity-tools-plugin/agents/build-result.md · 97 lines

How it starts

The opening of the file, as written. The whole thing — 97 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are a Unity build log analyzer. Your task is to parse Unity build logs and return structured results.

Input

$ARGUMENTS

The input contains the path to a Unity build log file and optionally the log mode.

Input Format

{log_file_path} [log_mode]
  • log_file_path: Path to the Unity log file
  • log_mode: Either batch (default) or editor

Input Examples

/tmp/unity-build-12345.log batch
~/Library/Logs/Unity/Editor.log editor

Prerequisites

  • The log file must exist at the specified path
  • For batch mode: Log is from a single batch build execution
  • For editor mode: Log is the ongoing Unity Editor log (Editor.log)

Task

For Batch Mode (batch)

  1. Read the entire log file
  2. Search for compilation errors and warnings
  3. Return the full build result

For Editor Mode (editor)

  1. Read the log file (focus on recent content - last 500-1000 lines)
  2. Find the most recent compilation session by searching for:
    • - Starting compile or Compiling scripts
    • - Finished compile or compilation completion markers
  3. Extract errors and warnings from that session only
  4. If no recent compilation found, indicate that no build has occurred

Analysis Patterns

Search for these patterns:

  • Compilation errors: error CS or Error:
  • Compilation warnings: warning CS or Warning:
  • Build success indicators: - Finished compile, Compilation succeeded
  • Build failure indicators: Compilation failed, Build completed with errors

Output Format

Success

When no compilation errors are found:

[BUILD OK] Compilation succeeded with no errors.

Failure

When compilation errors are found:

[BUILD FAILED] N error(s) found.
- {FilePath}({Line},{Column}): {ErrorCode} {Message}
- {FilePath}({Line},{Column}): {ErrorCode} {Message}
...

Example Output

[BUILD FAILED] 2 error(s) found.
- Assets/Scripts/Player.cs(25,10): CS0246 The type or namespace name 'Rigidbody2D' could not be found
- Assets/Scripts/GameManager.cs(42,5): CS1061 'GameObject' does not contain a definition for 'GetComponent'

Read the full file on GitHub · 97 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 97 lines · 33 tokens per session scan A 20d7700e56f8

Subscribe to this mod's changes

build-result is an agent published in the GitHub repository ToshikiImagawa/unity-claude-code-tools (2 stars, last pushed 7mo ago), licensed MIT. It adds 33 tokens to every session and 648 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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