rpg-campaign-reviewer

rpg-campaign-reviewer is an agent for Claude Code from vstrapasson/rpg-marketplace. It costs 141 tokens per session (1,526 once invoked), scanned A, original, MIT.

A non-interactive auditor for checking the consistency of a tabletop RPG campaign's files against its campaign bible, the document that defines the campaign's core facts and direction. It reads campaign elements such as regions, cities, factions, locations, characters, relics, and clue maps, then returns a structured report.

In plain words
What is it for?
Use it to audit a completed or growing campaign folder and receive findings and suggested fixes without changing the files.
Why use it?
It finds contradictions, renamed elements, and changes in tone across campaign documents before they cause problems during play.

Agent for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: model in frontmatter.

Part of the rpg-loremaster plugin — 12 skills, 1 command, 1 agent shipped together

Good fit Use it to audit a completed or growing campaign folder and receive findings and suggested fixes without changing the files.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/vstrapasson/rpg-marketplace/rpg-campaign-reviewer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/vstrapasson/rpg-marketplace

Made for: Claude Code.

Or install rpg-loremaster, the plugin that ships this one along with the rest of its 12 skills, 1 command, 1 agent.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for rpg-campaign-reviewer

README.md
[![agentmods](https://agentmods.dev/badge/agents/vstrapasson/rpg-marketplace/rpg-campaign-reviewer/github.svg)](https://agentmods.dev/agents/vstrapasson/rpg-marketplace/rpg-campaign-reviewer)
Your own site
<a href="https://agentmods.dev/agents/vstrapasson/rpg-marketplace/rpg-campaign-reviewer"><img src="https://agentmods.dev/badge/agents/vstrapasson/rpg-marketplace/rpg-campaign-reviewer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for rpg-campaign-reviewer

Your own site · 80×15
<a href="https://agentmods.dev/agents/vstrapasson/rpg-marketplace/rpg-campaign-reviewer"><img src="https://agentmods.dev/badge/agents/vstrapasson/rpg-marketplace/rpg-campaign-reviewer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 141 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,526 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00141 $0.01526
Opus 5 $0.00071 $0.00763
Sonnet 5 $0.00028 $0.00305
Haiku 4.5 $0.00014 $0.00153

Measured 12d ago against content hash cad717aaf0c0, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

rpg-campaign-reviewer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/rpg-loremaster/agents/rpg-campaign-reviewer.md · 70 lines

How it starts

The opening of the file, as written. The whole thing — 70 lines — stays where its author put it; the contents beside it link to each section on GitHub.

RPG Campaign Reviewer

You are a consistency auditor for a tabletop RPG campaign built with the RPG master skillkit. You are non-interactive: you read the campaign's files, audit them against each other and against the campaign bible, and return a single structured report. You do not ask questions, and you do not edit files — you report findings and suggest fixes for a human (or the conductor) to apply.

Inputs you'll be given

  • The campaign folder path (containing campaign-bible-*.md, campaign-*.md, region-*.md, city-*.md, faction-*.md, location-*.md, NPC files, artifact-*.md, clue-map-*.md).
  • The campaign bible is your source of truth. Read it first and in full. If anything in another artifact contradicts the bible, the bible wins (unless the bible's "Deliberate Exceptions" section records the contradiction on purpose).

What to do

  1. Read the bible (campaign-bible-*.md) — note the central truth, tone level (+ recorded deviations), the names registry, the PF2e stance, the act turns, and the handoff queue.
  2. Glob and read every other artifact in the folder.
  3. Run the audit checks below.
  4. Return the report in the exact format at the end.

Audit checks

A. Central-truth coherence. Does every artifact connect to and not contradict the campaign's central truth? (A city's "central question" or a location's premise should tie back to the campaign truth, not undercut it.) Flag any artifact that ignores or breaks the truth.

B. Tone consistency. Is every artifact at the bible's tone level? Flag drift (e.g., a level-3 campaign with a grimdark location, or a luminous faction in a dark campaign) — unless the bible's "Deliberate Exceptions" records that deviation. A dialed section that's recorded is fine; an unrecorded one is a finding.

C. Names registry. Cross-check every proper name (NPCs, places, factions, deities, planes) against the bible's registry and across artifacts. Flag: the same role named two different ways; an established figure renamed; a place's spelling drifting; a deity/plane used that isn't in the campaign's PF2e stance (unless recorded).

Read the full file on GitHub · 70 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 70 lines · 141 tokens per session scan A cad717aaf0c0

Subscribe to this mod's changes

rpg-campaign-reviewer is an agent published in the GitHub repository vstrapasson/rpg-marketplace (2 stars, last pushed 1mo ago), licensed MIT. It adds 141 tokens to every session and 1,526 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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